Tidied up the types in osg::GeoSet so that the index pointers use GLushort
and GLuint to get round compile issues under MacOSX.
This commit is contained in:
@@ -160,8 +160,8 @@ void GeoSet::AttributeDeleteFunctor::operator() (GeoSet* gset)
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// coord indicies may be shared so we have to go through the long winded
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// step of creating unique pointer sets which we then delete. This
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// ensures that arrays aren't osgDelete twice. Robert.
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std::set<osg::ushort*> ushortList;
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std::set<osg::uint*> uintList;
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std::set<GLushort*> ushortList;
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std::set<GLuint*> uintList;
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INDEX_ARRAY_DELETE(gset->getCoordIndices())
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INDEX_ARRAY_DELETE(gset->getNormalIndices());
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@@ -169,14 +169,14 @@ void GeoSet::AttributeDeleteFunctor::operator() (GeoSet* gset)
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INDEX_ARRAY_DELETE(gset->getTextureIndices())
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INDEX_ARRAY_DELETE(gset->getInterleavedIndices());
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for(std::set<osg::ushort*>::iterator sitr=ushortList.begin();
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for(std::set<GLushort*>::iterator sitr=ushortList.begin();
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sitr!=ushortList.end();
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++sitr)
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{
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osgDelete [] *sitr;
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}
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for(std::set<osg::uint*>::iterator iitr=uintList.begin();
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for(std::set<GLuint*>::iterator iitr=uintList.begin();
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iitr!=uintList.end();
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++iitr)
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{
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@@ -594,7 +594,7 @@ void GeoSet::setCoords( Vec3 *cp )
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}
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void GeoSet::setCoords( Vec3 *cp, ushort *ci )
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void GeoSet::setCoords( Vec3 *cp, GLushort *ci )
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{
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_coords = cp;
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// note the size of cindex defaults 0, but will be recalculated
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@@ -605,7 +605,7 @@ void GeoSet::setCoords( Vec3 *cp, ushort *ci )
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}
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void GeoSet::setCoords( Vec3 *cp, uint *ci )
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void GeoSet::setCoords( Vec3 *cp, GLuint *ci )
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{
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_coords = cp;
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// note the size of cindex defaults 0, but will be recalculated
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@@ -634,7 +634,7 @@ void GeoSet::setNormals( Vec3 *np )
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}
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void GeoSet::setNormals( Vec3 *np, ushort *ni )
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void GeoSet::setNormals( Vec3 *np, GLushort *ni )
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{
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_normals = np;
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// note the size of nindex defaults 0, but will be recalculated
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@@ -646,7 +646,7 @@ void GeoSet::setNormals( Vec3 *np, ushort *ni )
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set_fast_path();
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}
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void GeoSet::setNormals( Vec3 *np, uint *ni )
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void GeoSet::setNormals( Vec3 *np, GLuint *ni )
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{
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_normals = np;
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// note the size of nindex defaults 0, but will be recalculated
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@@ -681,7 +681,7 @@ void GeoSet::setColors( Vec4 *lp )
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}
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void GeoSet::setColors( Vec4 *lp, ushort *coli )
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void GeoSet::setColors( Vec4 *lp, GLushort *coli )
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{
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_colors = lp;
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// note the size of colindex defaults 0, but will be recalculated
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@@ -693,7 +693,7 @@ void GeoSet::setColors( Vec4 *lp, ushort *coli )
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set_fast_path();
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}
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void GeoSet::setColors( Vec4 *lp, uint *coli )
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void GeoSet::setColors( Vec4 *lp, GLuint *coli )
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{
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_colors = lp;
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// note the size of colindex defaults 0, but will be recalculated
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@@ -728,7 +728,7 @@ void GeoSet::setTextureCoords( Vec2 *tc )
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}
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void GeoSet::setTextureCoords( Vec2 *tc, ushort *ti )
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void GeoSet::setTextureCoords( Vec2 *tc, GLushort *ti )
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{
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_tcoords = tc;
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// note the size of tindex defaults 0, but will be recalculated
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@@ -741,7 +741,7 @@ void GeoSet::setTextureCoords( Vec2 *tc, ushort *ti )
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}
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void GeoSet::setTextureCoords( Vec2 *tc, uint *ti )
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void GeoSet::setTextureCoords( Vec2 *tc, GLuint *ti )
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{
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_tcoords = tc;
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// note the size of tindex defaults 0, but will be recalculated
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