diff --git a/ChangeLog b/ChangeLog index da3142103..c4551e610 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,23 @@ +Thu, 5 Apr 2018 11:21:55 +0200 +Author : Philippe Renon +mingw: fix compile error in GraphicsWindowWin32.cppcompilation error was introduced by msvc specific change +see https://github.com/openscenegraph/OpenSceneGraph/commit/bb169979a1054e2fa63a7ea82c9c8bec87e90494 + + +Wed, 4 Apr 2018 08:33:55 +0200 +Author : Ralf Habacker +Remove duplicated and incorrect fetching of 'map_bump' attributes in obj pluginParsing the key 'map_bump' was processed in the block, where the attributes +for 'bump' are extracted and results into having parts of the key in the +extracted filename, generating an invalid filename. + +The mentioned string compare could be removed without loosing any features, +because the key 'map_bump' is parsed correctly some lines below. + + +Wed, 4 Apr 2018 15:35:28 +0100 +Author : Robert Osfield +Updated ChangeLog for rc5 + Wed, 4 Apr 2018 15:09:43 +0100 Author : Robert Osfield Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows. diff --git a/NEWS.txt b/NEWS.txt index 40edb96e6..6217c06cc 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -2,26 +2,26 @@ OSG News ======== OpenSceneGraph 3.6 release -PERTHSHIRE, Scotland - 4th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. +PERTHSHIRE, Scotland - 5th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. Updates include: * OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads - * Improvements to osgAnimation - * Improvements to gles plugin to provide better Sketchfab support - * NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals * osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt + * Added VertexArrayObject support, enable full OpenGL Core Profile support under OSX. + * Added OpenCASCADE plugin + * Added STEP (.stp) plugin + * Improvements to FBX and COLLADA loaders + * Improvements to gles plugin to provide better Sketchfab support + * Added osgemscripten example + * Improvements to osgAnimation + * NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals * ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility * Added osg::MultiDrawArrays support * Added osgderred example that illustrates how to implement deferred rendering - * Added VertexArrayObject support * Added MultiDrawIndirect support * Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders * KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons * osgQt has been moved out to it's own dedicated osgQt github repository - * Improvements to FBX and COLLADA loaders - * Added OpenCASCADE plugin - * Added STEP (.stp) plugin - * Added osgemscripten example * CMake build support for iOS bitcode builds * CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code! * Support for Codedoc automated documentation