From Cory Riddell, "Small edit to ReaderWriterDOT.cpp. It wasn't checking the file extension
and so, if the .dot plugin was loaded, it would happily handle any file name extension. To reproduce the bug, first save a scene to a dot file (to load the dot plugin), then try to write the scene to an osg file. If you look at the osg file, you will see that it is a dot file."
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@@ -21,6 +21,11 @@ class ReaderWriterDOT : public osgDB::ReaderWriter {
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virtual bool acceptsExtension(const std::string& extension) const { return osgDB::equalCaseInsensitive(extension,"dot"); }
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virtual WriteResult writeNode(const osg::Node& node,const std::string& fileName,const Options* options = NULL) const {
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std::string ext = osgDB::getFileExtension(fileName);
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if (!acceptsExtension(ext)) {
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return WriteResult::FILE_NOT_HANDLED;
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}
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std::ofstream o( fileName.c_str(), std::ios_base::out );
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if ( o ) {
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return writeNode( node, o, options );
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