Changed the ownership of Glyph's so that GlyphTexture's own a reference to
Glyph's as well as Font's so keeping the Font valid even after the Font itself has been desctructed.
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@@ -169,7 +169,7 @@ void OsgCameraGroup::setFusionDistance( osgUtil::SceneView::FusionDistanceMode m
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void OsgCameraGroup::advance()
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{
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if( !_initialized ) return;
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Producer::CameraGroup::advance();
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CameraGroup::advance();
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}
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void OsgCameraGroup::realize( ThreadingModel thread_model)
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@@ -186,7 +186,13 @@ void Font::GlyphTexture::apply(osg::State& state) const
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// graphics contexts should be set before create text.
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for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
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{
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_glyphsToSubload[i] = _glyphs;
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GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
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for(GlyphRefList::const_iterator itr=_glyphs.begin();
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itr!=_glyphs.end();
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++itr)
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{
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glyphPtrs.push_back(itr->get());
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}
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}
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}
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@@ -224,12 +230,12 @@ void Font::GlyphTexture::apply(osg::State& state) const
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//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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// now subload the glyphs that are outstanding for this graphics context.
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GlyphList& glyphsWereSubloading = _glyphsToSubload[contextID];
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GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];
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if (!glyphsWereSubloading.empty())
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{
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for(GlyphList::iterator itr=glyphsWereSubloading.begin();
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for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
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itr!=glyphsWereSubloading.end();
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++itr)
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{
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@@ -248,7 +254,7 @@ void Font::GlyphTexture::apply(osg::State& state) const
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Font::Glyph::Glyph() {}
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Font::Glyph::~Glyph() {}
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void Font::Glyph::subload()
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void Font::Glyph::subload() const
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{
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GLenum errorNo = glGetError();
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if (errorNo!=GL_NO_ERROR)
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