Added virtual pause() method into osg::AudioSink to support pausing of a movie thread and it's associated audio.
Updated osgmovie plugin to use the pause support.
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@@ -91,10 +91,15 @@ void FFmpegDecoderAudio::open(AVStream * const stream)
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void FFmpegDecoderAudio::pause(bool pause)
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{
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if(pause)
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m_paused = true;
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else
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m_paused = false;
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if (pause != m_paused)
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{
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m_paused = pause;
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if (m_audio_sink.valid())
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{
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if (m_paused) m_audio_sink->pause();
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else m_audio_sink->play();
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}
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}
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}
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void FFmpegDecoderAudio::close(bool waitForThreadToExit)
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@@ -183,7 +188,7 @@ void FFmpegDecoderAudio::decodeLoop()
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if (! skip_audio && ! m_audio_sink->playing())
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{
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m_clocks.audioSetDelay(m_audio_sink->getDelay());
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m_audio_sink->startPlaying();
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m_audio_sink->play();
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}
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else
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{
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