Added osg::Geometry::setPrimtiveSet,removePrimtiiveSet, insertPrimitiveSet
and getPrimitiveSetIndex(). Renamed osg::Group::findChildNum(..) to getChildIndex(). Renamed osg::Geode::findDrawableNum(..) to getDrawableIndex().
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@@ -34,13 +34,13 @@ class SG_EXPORT Geode : public Node
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virtual bool addDrawable( Drawable *drawable );
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/** Remove Drawable from Geode.
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* Equivalent to setDrawabke(findDrawableNum(orignChild),node),
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* Equivalent to setDrawabke(getDrawableIndex(orignChild),node),
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* see docs for setNode for futher details on implementation.*/
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virtual bool removeDrawable( Drawable *drawable );
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/** Replace specified Drawable with another Drawable.
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* Equivalent to setDrawable(findDrawableNum(orignChild),node),
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* Equivalent to setDrawable(getDrawableIndex(orignChild),node),
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* see docs for setDrawable for futher details on implementation.*/
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virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw );
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@@ -107,10 +107,10 @@ class SG_EXPORT Geode : public Node
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return _drawables.end();
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}
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/** Find the index number of drawable, return a value between
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/** Get the index number of drawable, return a value between
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* 0 and _drawables.size()-1 if found, if not found then
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* return _drawables.size().*/
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inline unsigned int findDrawableNum( const Drawable* node ) const
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inline unsigned int getDrawableIndex( const Drawable* node ) const
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{
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for (unsigned int drawableNum=0;drawableNum<_drawables.size();++drawableNum)
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{
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@@ -128,7 +128,22 @@ class SG_EXPORT Geometry : public Drawable
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PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); }
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const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); }
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void addPrimitiveSet(PrimitiveSet* primitive) { if (primitive) _primitives.push_back(primitive); dirtyDisplayList(); dirtyBound(); }
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/** Add a primtive set to the geometry.*/
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bool addPrimitiveSet(PrimitiveSet* primitiveset);
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/** Set a primtive set to the specified position in geometry's primtive set list.*/
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bool setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
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/** Insert a primtive set to the specified position in geometry's primtive set list.*/
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bool insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
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/** Remove primtive set(s) from the specified position in geometry's primtive set list.*/
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bool removePrimitiveSet(unsigned int i,unsigned int numElementsToRemove=1);
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/** Get the index number of a primitive set, return a value between
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* 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
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* When checking for a valid find value use if ((value=geoemtry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet()) as*/
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unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
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/** return true if OpenGL fast paths will be used with drawing this Geometry.
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@@ -50,7 +50,7 @@ class SG_EXPORT Group : public Node
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virtual bool removeChild( Node *child );
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/** Replace specified Node with another Node.
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* Equivalent to setChild(findChildNum(orignChild),node),
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* Equivalent to setChild(getChildIndex(orignChild),node),
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* see docs for setChild for futher details on implementation.*/
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virtual bool replaceChild( Node *origChild, Node* newChild );
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@@ -116,10 +116,10 @@ class SG_EXPORT Group : public Node
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return _children.end();
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}
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/** Find the index number of child, return a value between
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/** Get the index number of child, return a value between
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* 0 and _children.size()-1 if found, if not found then
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* return _children.size().*/
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inline unsigned int findChildNum( const Node* node ) const
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inline unsigned int getChildIndex( const Node* node ) const
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{
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for (unsigned int childNum=0;childNum<_children.size();++childNum)
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{
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