Added clearing of seperation band between horizontal/vertical split stereo
areas.
This commit is contained in:
@@ -250,6 +250,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
|
||||
|
||||
const osg::Matrix computeMVPW() const;
|
||||
|
||||
void clearArea(int x,int y,int width,int height,const osg::Vec4& color);
|
||||
|
||||
osg::ref_ptr<osg::Node> _sceneData;
|
||||
osg::ref_ptr<osg::StateSet> _globalState;
|
||||
osg::ref_ptr<osg::Light> _light;
|
||||
|
||||
Reference in New Issue
Block a user