From Chuck Seberino, "Attached are modified versions of RotateCylinderDragger and Projector files that clean up the use of _onCylinder / isProjectionOnCylinder().

I have also made changes to the RotateCylinderDragger to provide a cylinder ring with a thickness.   It is totally optional, but IMHO makes the default behavior work better than a solid cylinder (which typically obscures the geometry you are trying to drag).  Gives it a bit more to grab, especially in the case where eyepoint and cylinder axis are near parallel.
"
This commit is contained in:
Robert Osfield
2012-03-09 10:20:23 +00:00
parent fc6fdeaa2c
commit 5e105d2fc4
5 changed files with 95 additions and 15 deletions

View File

@@ -263,7 +263,11 @@ class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector
};
/**
* CylinderPlaneProjector projects points onto the given cylinder.
* CylinderPlaneProjector projects a point onto a plane relative to the
* given cylinder. For most cases, the plane will be parallel to the
* cylinder axis oriented towards the eyepoint. When the eyepoint and
* cylinder axis are close to parallel, then it will project onto a plane
* perpendicular to the cylinder.
*/
class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
{
@@ -277,23 +281,26 @@ class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
* \param[in] pi Incoming intersection information
* \param[out] projectedPoint Point located on the given plane
* \return bool Whether the projection onto the plane was successful.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true if the previous projection was on the cylinder and
* false if the projection was on the plane.
* Generates a rotation about the cylinder axis based upon the incoming
* projected points on the plane computed from project().
* \param[in] p1 Initial projection point
* \param[in] p2 Second projection point
* \return osg::Quat Rotation about cylinder axis
*/
bool isProjectionOnCylinder() const { return _onCylinder; }
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnCyl, const osg::Vec3d& p2, bool p2OnCyl) const;
osg::Quat getRotation(const osg::Vec3d& p1, const osg::Vec3d& p2) const;
protected:
virtual ~CylinderPlaneProjector();
mutable osg::Plane _plane;
mutable bool _onCylinder;
mutable osg::Vec3d _planeLineStart, _planeLineEnd;
mutable bool _parallelPlane;
};

View File

@@ -59,7 +59,6 @@ class OSGMANIPULATOR_EXPORT RotateCylinderDragger : public Dragger
osg::ref_ptr<CylinderPlaneProjector> _projector;
osg::Vec3d _prevWorldProjPt;
bool _prevPtOnCylinder;
osg::Matrix _startLocalToWorld, _startWorldToLocal;
osg::Quat _prevRotation;