From Chuck Seberino, "Attached are modified versions of RotateCylinderDragger and Projector files that clean up the use of _onCylinder / isProjectionOnCylinder().
I have also made changes to the RotateCylinderDragger to provide a cylinder ring with a thickness. It is totally optional, but IMHO makes the default behavior work better than a solid cylinder (which typically obscures the geometry you are trying to drag). Gives it a bit more to grab, especially in the case where eyepoint and cylinder axis are near parallel. "
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@@ -560,7 +560,7 @@ CylinderPlaneProjector::CylinderPlaneProjector()
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{
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}
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CylinderPlaneProjector::CylinderPlaneProjector(osg::Cylinder* cylinder) : CylinderProjector(cylinder)
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CylinderPlaneProjector::CylinderPlaneProjector(osg::Cylinder* cylinder) : CylinderProjector(cylinder), _parallelPlane(false)
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{
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}
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@@ -597,7 +597,7 @@ bool CylinderPlaneProjector::project(const PointerInfo& pi, osg::Vec3d& projecte
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return true;
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}
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osg::Quat CylinderPlaneProjector::getRotation(const osg::Vec3d& p1, bool p1OnCyl, const osg::Vec3d& p2, bool p2OnCyl) const
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osg::Quat CylinderPlaneProjector::getRotation(const osg::Vec3d& p1, const osg::Vec3d& p2) const
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{
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if(_parallelPlane)
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{
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