Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/AnimationPath>
#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
BEGIN_VALUE_REFLECTOR(osgGA::AnimationPathManipulator)
BaseType(osgGA::MatrixManipulator);
ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0);
Constructor1(IN, const std::string &, filename);
Method0(const char *, className);
Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo);
Method0(bool, getPrintOutTimingInfo);
Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
Method0(osg::Matrixd, getMatrix);
Method0(osg::Matrixd, getInverseMatrix);
Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath);
Method0(osg::AnimationPath *, getAnimationPath);
Method0(const osg::AnimationPath *, getAnimationPath);
Method0(bool, valid);
Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method1(void, home, IN, double, currentTime);
Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
Property(osg::AnimationPath *, AnimationPath);
WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
ReadOnlyProperty(osg::Matrixd, InverseMatrix);
ReadOnlyProperty(osg::Matrixd, Matrix);
Property(bool, PrintOutTimingInfo);
END_REFLECTOR