Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
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46
src/osgWrappers/osgGA/AnimationPathManipulator.cpp
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46
src/osgWrappers/osgGA/AnimationPathManipulator.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/AnimationPath>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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BEGIN_VALUE_REFLECTOR(osgGA::AnimationPathManipulator)
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BaseType(osgGA::MatrixManipulator);
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ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0);
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Constructor1(IN, const std::string &, filename);
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Method0(const char *, className);
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Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo);
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Method0(bool, getPrintOutTimingInfo);
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Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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Method0(osg::Matrixd, getMatrix);
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Method0(osg::Matrixd, getInverseMatrix);
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Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath);
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Method0(osg::AnimationPath *, getAnimationPath);
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Method0(const osg::AnimationPath *, getAnimationPath);
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Method0(bool, valid);
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Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, home, IN, double, currentTime);
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Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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Property(osg::AnimationPath *, AnimationPath);
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WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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ReadOnlyProperty(osg::Matrixd, Matrix);
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Property(bool, PrintOutTimingInfo);
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END_REFLECTOR
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