Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
This commit is contained in:
45
src/osgWrappers/osgParticle/FluidProgram.cpp
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45
src/osgWrappers/osgParticle/FluidProgram.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgParticle/FluidProgram>
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BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
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BaseType(osgParticle::Program);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, setFluidViscosity, IN, float, v);
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Method0(float, getFluidViscosity);
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Method1(void, setFluidDensity, IN, float, d);
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Method0(float, getFluidDensity);
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Method1(void, setWind, IN, const osg::Vec3 &, wind);
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Method0(const osg::Vec3 &, getWind);
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Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
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Method0(const osg::Vec3 &, getAcceleration);
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MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
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Method0(void, setFluidToAir);
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Method0(void, setFluidToWater);
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Property(const osg::Vec3 &, Acceleration);
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Property(float, FluidDensity);
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Property(float, FluidViscosity);
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WriteOnlyProperty(float, ToGravity);
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Property(const osg::Vec3 &, Wind);
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END_REFLECTOR
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