Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,45 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/FluidProgram>
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
BaseType(osgParticle::Program);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(void, setFluidViscosity, IN, float, v);
Method0(float, getFluidViscosity);
Method1(void, setFluidDensity, IN, float, d);
Method0(float, getFluidDensity);
Method1(void, setWind, IN, const osg::Vec3 &, wind);
Method0(const osg::Vec3 &, getWind);
Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
Method0(const osg::Vec3 &, getAcceleration);
MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
Method0(void, setFluidToAir);
Method0(void, setFluidToWater);
Property(const osg::Vec3 &, Acceleration);
Property(float, FluidDensity);
Property(float, FluidViscosity);
WriteOnlyProperty(float, ToGravity);
Property(const osg::Vec3 &, Wind);
END_REFLECTOR