Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,69 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/ParticleProcessor>
#include <osgParticle/ParticleSystem>
BEGIN_ENUM_REFLECTOR(osgParticle::ParticleProcessor::ReferenceFrame)
EnumLabel(osgParticle::ParticleProcessor::RELATIVE_RF);
EnumLabel(osgParticle::ParticleProcessor::ABSOLUTE_RF);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleProcessor)
BaseType(osg::Node);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::ParticleProcessor &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method0(osgParticle::ParticleProcessor::ReferenceFrame, getReferenceFrame);
Method1(void, setReferenceFrame, IN, osgParticle::ParticleProcessor::ReferenceFrame, rf);
Method0(bool, isEnabled);
Method1(void, setEnabled, IN, bool, v);
Method0(osgParticle::ParticleSystem *, getParticleSystem);
Method0(const osgParticle::ParticleSystem *, getParticleSystem);
Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
Method1(void, setEndless, IN, bool, type);
Method0(bool, isEndless);
Method1(void, setLifeTime, IN, double, t);
Method0(double, getLifeTime);
Method1(void, setStartTime, IN, double, t);
Method0(double, getStartTime);
Method1(void, setCurrentTime, IN, double, t);
Method0(double, getCurrentTime);
Method1(void, setResetTime, IN, double, t);
Method0(double, getResetTime);
Method0(bool, isAlive);
Method1(void, traverse, IN, osg::NodeVisitor &, nv);
Method0(const osg::Matrix &, getLocalToWorldMatrix);
Method0(const osg::Matrix &, getWorldToLocalMatrix);
Method1(osg::Vec3, transformLocalToWorld, IN, const osg::Vec3 &, P);
Method1(osg::Vec3, rotateLocalToWorld, IN, const osg::Vec3 &, P);
Method1(osg::Vec3, transformWorldToLocal, IN, const osg::Vec3 &, P);
Method1(osg::Vec3, rotateWorldToLocal, IN, const osg::Vec3 &, P);
Property(double, CurrentTime);
WriteOnlyProperty(bool, Enabled);
WriteOnlyProperty(bool, Endless);
Property(double, LifeTime);
ReadOnlyProperty(const osg::Matrix &, LocalToWorldMatrix);
Property(osgParticle::ParticleSystem *, ParticleSystem);
Property(osgParticle::ParticleProcessor::ReferenceFrame, ReferenceFrame);
Property(double, ResetTime);
Property(double, StartTime);
ReadOnlyProperty(const osg::Matrix &, WorldToLocalMatrix);
END_REFLECTOR