Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
This commit is contained in:
76
src/osgWrappers/osgParticle/ParticleSystem.cpp
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76
src/osgWrappers/osgParticle/ParticleSystem.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/Vec3>
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#include <osgParticle/Particle>
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#include <osgParticle/ParticleSystem>
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BEGIN_ENUM_REFLECTOR(osgParticle::ParticleSystem::Alignment)
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EnumLabel(osgParticle::ParticleSystem::BILLBOARD);
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EnumLabel(osgParticle::ParticleSystem::FIXED);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystem)
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BaseType(osg::Drawable);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::ParticleSystem &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osgParticle::ParticleSystem::Alignment, getParticleAlignment);
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Method1(void, setParticleAlignment, IN, osgParticle::ParticleSystem::Alignment, a);
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Method0(const osg::Vec3 &, getAlignVectorX);
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Method1(void, setAlignVectorX, IN, const osg::Vec3 &, v);
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Method0(const osg::Vec3 &, getAlignVectorY);
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Method1(void, setAlignVectorY, IN, const osg::Vec3 &, v);
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Method2(void, setAlignVectors, IN, const osg::Vec3 &, X, IN, const osg::Vec3 &, Y);
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Method0(const osg::BoundingBox &, getDefaultBoundingBox);
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Method1(void, setDefaultBoundingBox, IN, const osg::BoundingBox &, bbox);
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Method0(bool, getDoublePassRendering);
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Method1(void, setDoublePassRendering, IN, bool, v);
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Method0(bool, isFrozen);
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Method1(void, setFrozen, IN, bool, v);
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Method0(int, numParticles);
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Method0(int, numDeadParticles);
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Method0(bool, areAllParticlesDead);
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Method1(osgParticle::Particle *, getParticle, IN, int, i);
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Method1(const osgParticle::Particle *, getParticle, IN, int, i);
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Method1(osgParticle::Particle *, createParticle, IN, const osgParticle::Particle *, ptemplate);
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Method1(void, destroyParticle, IN, int, i);
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Method0(int, getLastFrameNumber);
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Method0(osgParticle::Particle &, getDefaultParticleTemplate);
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Method0(const osgParticle::Particle &, getDefaultParticleTemplate);
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Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p);
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Method0(bool, getFreezeOnCull);
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Method1(void, setFreezeOnCull, IN, bool, v);
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MethodWithDefaults4(void, setDefaultAttributes, IN, const std::string &, texturefile, "", IN, bool, emissive_particles, true, IN, bool, lighting, false, IN, int, texture_unit, 0);
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Method0(int, getLevelOfDetail);
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Method1(void, setLevelOfDetail, IN, int, v);
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Method1(void, update, IN, double, dt);
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Method1(void, drawImplementation, IN, osg::State &, state);
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Property(const osg::Vec3 &, AlignVectorX);
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Property(const osg::Vec3 &, AlignVectorY);
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Property(const osg::BoundingBox &, DefaultBoundingBox);
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Property(const osgParticle::Particle &, DefaultParticleTemplate);
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Property(bool, DoublePassRendering);
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Property(bool, FreezeOnCull);
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WriteOnlyProperty(bool, Frozen);
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ReadOnlyProperty(int, LastFrameNumber);
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Property(int, LevelOfDetail);
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Property(osgParticle::ParticleSystem::Alignment, ParticleAlignment);
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END_REFLECTOR
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