Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,76 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/State>
#include <osg/Vec3>
#include <osgParticle/Particle>
#include <osgParticle/ParticleSystem>
BEGIN_ENUM_REFLECTOR(osgParticle::ParticleSystem::Alignment)
EnumLabel(osgParticle::ParticleSystem::BILLBOARD);
EnumLabel(osgParticle::ParticleSystem::FIXED);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystem)
BaseType(osg::Drawable);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::ParticleSystem &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(osgParticle::ParticleSystem::Alignment, getParticleAlignment);
Method1(void, setParticleAlignment, IN, osgParticle::ParticleSystem::Alignment, a);
Method0(const osg::Vec3 &, getAlignVectorX);
Method1(void, setAlignVectorX, IN, const osg::Vec3 &, v);
Method0(const osg::Vec3 &, getAlignVectorY);
Method1(void, setAlignVectorY, IN, const osg::Vec3 &, v);
Method2(void, setAlignVectors, IN, const osg::Vec3 &, X, IN, const osg::Vec3 &, Y);
Method0(const osg::BoundingBox &, getDefaultBoundingBox);
Method1(void, setDefaultBoundingBox, IN, const osg::BoundingBox &, bbox);
Method0(bool, getDoublePassRendering);
Method1(void, setDoublePassRendering, IN, bool, v);
Method0(bool, isFrozen);
Method1(void, setFrozen, IN, bool, v);
Method0(int, numParticles);
Method0(int, numDeadParticles);
Method0(bool, areAllParticlesDead);
Method1(osgParticle::Particle *, getParticle, IN, int, i);
Method1(const osgParticle::Particle *, getParticle, IN, int, i);
Method1(osgParticle::Particle *, createParticle, IN, const osgParticle::Particle *, ptemplate);
Method1(void, destroyParticle, IN, int, i);
Method0(int, getLastFrameNumber);
Method0(osgParticle::Particle &, getDefaultParticleTemplate);
Method0(const osgParticle::Particle &, getDefaultParticleTemplate);
Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p);
Method0(bool, getFreezeOnCull);
Method1(void, setFreezeOnCull, IN, bool, v);
MethodWithDefaults4(void, setDefaultAttributes, IN, const std::string &, texturefile, "", IN, bool, emissive_particles, true, IN, bool, lighting, false, IN, int, texture_unit, 0);
Method0(int, getLevelOfDetail);
Method1(void, setLevelOfDetail, IN, int, v);
Method1(void, update, IN, double, dt);
Method1(void, drawImplementation, IN, osg::State &, state);
Property(const osg::Vec3 &, AlignVectorX);
Property(const osg::Vec3 &, AlignVectorY);
Property(const osg::BoundingBox &, DefaultBoundingBox);
Property(const osgParticle::Particle &, DefaultParticleTemplate);
Property(bool, DoublePassRendering);
Property(bool, FreezeOnCull);
WriteOnlyProperty(bool, Frozen);
ReadOnlyProperty(int, LastFrameNumber);
Property(int, LevelOfDetail);
Property(osgParticle::ParticleSystem::Alignment, ParticleAlignment);
END_REFLECTOR