Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystemUpdater)
BaseType(osg::Node);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps);
Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps);
MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1);
Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS);
Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps);
Method0(unsigned int, getNumParticleSystems);
Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps);
Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps);
Method1(void, traverse, IN, osg::NodeVisitor &, nv);
ArrayProperty_GSA(osgParticle::ParticleSystem *, ParticleSystem, ParticleSystems, unsigned int, bool);
END_REFLECTOR