Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/DisplaySettings>
#include <osgProducer/OsgSceneHandler>
#include <osgUtil/SceneView>
BEGIN_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler)
ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
Method0(osgUtil::SceneView *, getSceneView);
Method0(const osgUtil::SceneView *, getSceneView);
Method0(void, init);
Method1(void, clear, IN, Producer::Camera &, camera);
Method1(void, clearImplementation, IN, Producer::Camera &, camera);
Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
Method1(void, cull, IN, Producer::Camera &, camera);
Method1(void, cullImplementation, IN, Producer::Camera &, camera);
Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
Method1(void, draw, IN, Producer::Camera &, camera);
Method1(void, drawImplementation, IN, Producer::Camera &, camera);
Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
Method1(void, setContextID, IN, int, id);
Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
WriteOnlyProperty(int, ContextID);
Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
Property(osgUtil::SceneView *, SceneView);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler::Callback)
BaseType(osg::Referenced);
Constructor0();
END_REFLECTOR