Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
This commit is contained in:
38
src/osgWrappers/osgSim/LightPointSystem.cpp
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38
src/osgWrappers/osgSim/LightPointSystem.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgSim/LightPointSystem>
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BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
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EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);
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EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);
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EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
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BaseType(osg::Object);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method1(void, setIntensity, IN, float, intensity);
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Method0(float, getIntensity);
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Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state);
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Method0(osgSim::LightPointSystem::AnimationState, getAnimationState);
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Property(osgSim::LightPointSystem::AnimationState, AnimationState);
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Property(float, Intensity);
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END_REFLECTOR
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