Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
This commit is contained in:
40
src/osgWrappers/osgSim/VisibilityGroup.cpp
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40
src/osgWrappers/osgSim/VisibilityGroup.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgSim/VisibilityGroup>
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BEGIN_OBJECT_REFLECTOR(osgSim::VisibilityGroup)
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BaseType(osg::Group);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgSim::VisibilityGroup &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method1(void, setVisibilityVolume, IN, osg::Node *, node);
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Method0(osg::Node *, getVisibilityVolume);
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Method0(const osg::Node *, getVisibilityVolume);
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Method1(void, setVolumeIntersectionMask, IN, osg::Node::NodeMask, mask);
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Method0(osg::Node::NodeMask, getVolumeIntersectionMask);
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Method1(void, setSegmentLength, IN, float, length);
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Method0(float, getSegmentLength);
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Property(float, SegmentLength);
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Property(osg::Node *, VisibilityVolume);
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Property(osg::Node::NodeMask, VolumeIntersectionMask);
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END_REFLECTOR
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