Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
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42
src/osgWrappers/osgText/String.cpp
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42
src/osgWrappers/osgText/String.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osgText/String>
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BEGIN_ENUM_REFLECTOR(osgText::String::Encoding)
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EnumLabel(osgText::String::ENCODING_UNDEFINED);
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EnumLabel(osgText::String::ENCODING_ASCII);
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EnumLabel(osgText::String::ENCODING_UTF8);
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EnumLabel(osgText::String::ENCODING_UTF16);
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EnumLabel(osgText::String::ENCODING_UTF16_BE);
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EnumLabel(osgText::String::ENCODING_UTF16_LE);
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EnumLabel(osgText::String::ENCODING_UTF32);
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EnumLabel(osgText::String::ENCODING_UTF32_BE);
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EnumLabel(osgText::String::ENCODING_UTF32_LE);
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EnumLabel(osgText::String::ENCODING_SIGNATURE);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgText::String)
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BaseType(osg::Referenced);
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Constructor0();
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Constructor1(IN, const osgText::String &, str);
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Constructor1(IN, const std::string &, str);
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Constructor1(IN, const wchar_t *, text);
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Constructor2(IN, const std::string &, text, IN, osgText::String::Encoding, encoding);
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Method1(void, set, IN, const std::string &, str);
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Method1(void, set, IN, const wchar_t *, text);
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Method2(void, set, IN, const std::string &, text, IN, osgText::String::Encoding, encoding);
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Method0(std::string, createUTF8EncodedString);
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WriteOnlyProperty(const wchar_t *, );
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< unsigned int >, osgText::VectorUInt);
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