Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
This commit is contained in:
46
src/osgWrappers/osgUtil/GLObjectsVisitor.cpp
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46
src/osgWrappers/osgUtil/GLObjectsVisitor.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/State>
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#include <osg/StateSet>
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#include <osgUtil/GLObjectsVisitor>
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TYPE_NAME_ALIAS(unsigned int, osgUtil::GLObjectsVisitor::Mode);
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BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues)
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EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS);
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EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS);
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EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS);
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EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
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EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_DISPLAY_LISTS);
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EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_STATE_ATTRIBUTES);
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EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS);
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EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgUtil::GLObjectsVisitor)
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BaseType(osg::NodeVisitor);
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ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
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Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode);
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Method0(osgUtil::GLObjectsVisitor::Mode, getMode);
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Method1(void, setState, IN, osg::State *, state);
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Method0(osg::State *, getState);
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Method1(void, apply, IN, osg::Node &, node);
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Method1(void, apply, IN, osg::Geode &, node);
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Method1(void, apply, IN, osg::Drawable &, drawable);
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Method1(void, apply, IN, osg::StateSet &, stateset);
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Property(osgUtil::GLObjectsVisitor::Mode, Mode);
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Property(osg::State *, State);
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END_REFLECTOR
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