Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA

and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
This commit is contained in:
Robert Osfield
2005-05-09 10:17:56 +00:00
parent a6e8378a72
commit 5e23536683
140 changed files with 7836 additions and 0 deletions

View File

@@ -0,0 +1,214 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CollectOccludersVisitor>
#include <osg/DisplaySettings>
#include <osg/FrameStamp>
#include <osg/Light>
#include <osg/Matrixd>
#include <osg/Matrixf>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/State>
#include <osg/StateSet>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Viewport>
#include <osgUtil/CullVisitor>
#include <osgUtil/RenderGraph>
#include <osgUtil/RenderStage>
#include <osgUtil/SceneView>
TYPE_NAME_ALIAS(osgUtil::SceneView::Options, osgUtil::SceneView::LightingMode);
BEGIN_ENUM_REFLECTOR(osgUtil::SceneView::Options)
EnumLabel(osgUtil::SceneView::NO_SCENEVIEW_LIGHT);
EnumLabel(osgUtil::SceneView::HEADLIGHT);
EnumLabel(osgUtil::SceneView::SKY_LIGHT);
EnumLabel(osgUtil::SceneView::COMPILE_GLOBJECTS_AT_INIT);
EnumLabel(osgUtil::SceneView::STANDARD_SETTINGS);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osgUtil::SceneView::ActiveUniforms)
EnumLabel(osgUtil::SceneView::FRAME_NUMBER_UNIFORM);
EnumLabel(osgUtil::SceneView::FRAME_TIME_UNIFORM);
EnumLabel(osgUtil::SceneView::DELTA_FRAME_TIME_UNIFORM);
EnumLabel(osgUtil::SceneView::VIEW_MATRIX_UNIFORM);
EnumLabel(osgUtil::SceneView::INVERSE_VIEW_MATRIX_UNIFORM);
EnumLabel(osgUtil::SceneView::DEFAULT_UNIFORMS);
EnumLabel(osgUtil::SceneView::ALL_UNIFORMS);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osgUtil::SceneView::FusionDistanceMode)
EnumLabel(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE);
EnumLabel(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
BaseType(osg::Referenced);
BaseType(osg::CullSettings);
ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
MethodWithDefaults1(void, setDefaults, IN, unsigned int, options, osgUtil::SceneView::STANDARD_SETTINGS);
Method1(void, setSceneData, IN, osg::Node *, node);
Method0(osg::Node *, getSceneData);
Method0(const osg::Node *, getSceneData);
Method1(void, setViewport, IN, osg::Viewport *, viewport);
Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
Method0(const osg::Viewport *, getViewport);
Method0(osg::Viewport *, getViewport);
Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height);
Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, vs);
Method0(const osg::DisplaySettings *, getDisplaySettings);
Method0(osg::DisplaySettings *, getDisplaySettings);
Method1(void, setClearColor, IN, const osg::Vec4 &, color);
Method0(const osg::Vec4 &, getClearColor);
Method1(void, setGlobalStateSet, IN, osg::StateSet *, state);
Method0(osg::StateSet *, getGlobalStateSet);
Method0(const osg::StateSet *, getGlobalStateSet);
Method1(void, setLocalStateSet, IN, osg::StateSet *, state);
Method0(osg::StateSet *, getLocalStateSet);
Method0(const osg::StateSet *, getLocalStateSet);
Method1(void, setActiveUniforms, IN, int, activeUniforms);
Method1(int, getActiveUniforms, IN, int, activeUniforms);
Method0(void, updateUniforms);
Method1(void, setLightingMode, IN, osgUtil::SceneView::LightingMode, mode);
Method0(osgUtil::SceneView::LightingMode, getLightingMode);
Method1(void, setLight, IN, osg::Light *, light);
Method0(osg::Light *, getLight);
Method0(const osg::Light *, getLight);
Method1(void, setState, IN, osg::State *, state);
Method0(osg::State *, getState);
Method0(const osg::State *, getState);
Method1(void, setProjectionMatrix, IN, const osg::Matrixf &, matrix);
Method1(void, setProjectionMatrix, IN, const osg::Matrixd &, matrix);
Method6(void, setProjectionMatrixAsOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
Method4(void, setProjectionMatrixAsOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top);
Method6(void, setProjectionMatrixAsFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
Method4(void, setProjectionMatrixAsPerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar);
Method0(osg::Matrixd &, getProjectionMatrix);
Method0(const osg::Matrixd &, getProjectionMatrix);
Method6(bool, getProjectionMatrixAsOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
Method6(bool, getProjectionMatrixAsFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
Method4(bool, getProjectionMatrixAsPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar);
Method1(void, setViewMatrix, IN, const osg::Matrixf &, matrix);
Method1(void, setViewMatrix, IN, const osg::Matrixd &, matrix);
Method3(void, setViewMatrixAsLookAt, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, center, IN, const osg::Vec3 &, up);
Method0(osg::Matrixd &, getViewMatrix);
Method0(const osg::Matrixd &, getViewMatrix);
MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f);
Method1(void, setInitVisitor, IN, osg::NodeVisitor *, av);
Method0(osg::NodeVisitor *, getInitVisitor);
Method0(const osg::NodeVisitor *, getInitVisitor);
Method1(void, setUpdateVisitor, IN, osg::NodeVisitor *, av);
Method0(osg::NodeVisitor *, getUpdateVisitor);
Method0(const osg::NodeVisitor *, getUpdateVisitor);
Method1(void, setCullVisitor, IN, osgUtil::CullVisitor *, cv);
Method0(osgUtil::CullVisitor *, getCullVisitor);
Method0(const osgUtil::CullVisitor *, getCullVisitor);
Method1(void, setCullVisitorLeft, IN, osgUtil::CullVisitor *, cv);
Method0(osgUtil::CullVisitor *, getCullVisitorLeft);
Method0(const osgUtil::CullVisitor *, getCullVisitorLeft);
Method1(void, setCullVisitorRight, IN, osgUtil::CullVisitor *, cv);
Method0(osgUtil::CullVisitor *, getCullVisitorRight);
Method0(const osgUtil::CullVisitor *, getCullVisitorRight);
Method1(void, setCollectOccludersVisitor, IN, osg::CollectOccludersVisitor *, cov);
Method0(osg::CollectOccludersVisitor *, getCollectOccludersVisitor);
Method0(const osg::CollectOccludersVisitor *, getCollectOccludersVisitor);
Method1(void, setRenderGraph, IN, osgUtil::RenderGraph *, rg);
Method0(osgUtil::RenderGraph *, getRenderGraph);
Method0(const osgUtil::RenderGraph *, getRenderGraph);
Method1(void, setRenderGraphLeft, IN, osgUtil::RenderGraph *, rg);
Method0(osgUtil::RenderGraph *, getRenderGraphLeft);
Method0(const osgUtil::RenderGraph *, getRenderGraphLeft);
Method1(void, setRenderGraphRight, IN, osgUtil::RenderGraph *, rg);
Method0(osgUtil::RenderGraph *, getRenderGraphRight);
Method0(const osgUtil::RenderGraph *, getRenderGraphRight);
Method1(void, setRenderStage, IN, osgUtil::RenderStage *, rs);
Method0(osgUtil::RenderStage *, getRenderStage);
Method0(const osgUtil::RenderStage *, getRenderStage);
Method1(void, setRenderStageLeft, IN, osgUtil::RenderStage *, rs);
Method0(osgUtil::RenderStage *, getRenderStageLeft);
Method0(const osgUtil::RenderStage *, getRenderStageLeft);
Method1(void, setRenderStageRight, IN, osgUtil::RenderStage *, rs);
Method0(osgUtil::RenderStage *, getRenderStageRight);
Method0(const osgUtil::RenderStage *, getRenderStageRight);
Method1(void, setDrawBufferValue, IN, GLenum, drawBufferValue);
Method0(GLenum, getDrawBufferValue);
MethodWithDefaults2(void, setFusionDistance, IN, osgUtil::SceneView::FusionDistanceMode, mode, , IN, float, value, 1.0f);
Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
Method0(float, getFusionDistanceValue);
Method1(void, setPrioritizeTextures, IN, bool, pt);
Method0(bool, getPrioritizeTextures);
Method1(void, setComputeStereoMatricesCallback, IN, osgUtil::SceneView::ComputeStereoMatricesCallback *, callback);
Method0(osgUtil::SceneView::ComputeStereoMatricesCallback *, getComputeStereoMatricesCallback);
Method0(const osgUtil::SceneView::ComputeStereoMatricesCallback *, getComputeStereoMatricesCallback);
Method2(bool, projectWindowIntoObject, IN, const osg::Vec3 &, window, IN, osg::Vec3 &, object);
Method4(bool, projectWindowXYIntoObject, IN, int, x, IN, int, y, IN, osg::Vec3 &, near_point, IN, osg::Vec3 &, far_point);
Method2(bool, projectObjectIntoWindow, IN, const osg::Vec3 &, object, IN, osg::Vec3 &, window);
Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs);
Method0(const osg::FrameStamp *, getFrameStamp);
Method1(osg::Matrixd, computeLeftEyeProjection, IN, const osg::Matrixd &, projection);
Method1(osg::Matrixd, computeLeftEyeView, IN, const osg::Matrixd &, view);
Method1(osg::Matrixd, computeRightEyeProjection, IN, const osg::Matrixd &, projection);
Method1(osg::Matrixd, computeRightEyeView, IN, const osg::Matrixd &, view);
Method1(osg::Matrixd, computeLeftEyeProjectionImplementation, IN, const osg::Matrixd &, projection);
Method1(osg::Matrixd, computeLeftEyeViewImplementation, IN, const osg::Matrixd &, view);
Method1(osg::Matrixd, computeRightEyeProjectionImplementation, IN, const osg::Matrixd &, projection);
Method1(osg::Matrixd, computeRightEyeViewImplementation, IN, const osg::Matrixd &, view);
Method0(void, init);
Method0(void, update);
Method0(void, cull);
Method0(void, draw);
Method0(void, releaseAllGLObjects);
Method0(void, flushAllDeletedGLObjects);
Method1(void, flushDeletedGLObjects, IN, double &, availableTime);
WriteOnlyProperty(int, ActiveUniforms);
Property(const osg::Vec4 &, ClearColor);
Property(osg::CollectOccludersVisitor *, CollectOccludersVisitor);
Property(osgUtil::SceneView::ComputeStereoMatricesCallback *, ComputeStereoMatricesCallback);
Property(osgUtil::CullVisitor *, CullVisitor);
Property(osgUtil::CullVisitor *, CullVisitorLeft);
Property(osgUtil::CullVisitor *, CullVisitorRight);
WriteOnlyProperty(unsigned int, Defaults);
Property(osg::DisplaySettings *, DisplaySettings);
Property(GLenum, DrawBufferValue);
WriteOnlyProperty(osg::FrameStamp *, FrameStamp);
ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
ReadOnlyProperty(float, FusionDistanceValue);
Property(osg::StateSet *, GlobalStateSet);
Property(osg::NodeVisitor *, InitVisitor);
Property(osg::Light *, Light);
Property(osgUtil::SceneView::LightingMode, LightingMode);
Property(osg::StateSet *, LocalStateSet);
Property(bool, PrioritizeTextures);
Property(const osg::Matrixd &, ProjectionMatrix);
Property(osgUtil::RenderGraph *, RenderGraph);
Property(osgUtil::RenderGraph *, RenderGraphLeft);
Property(osgUtil::RenderGraph *, RenderGraphRight);
Property(osgUtil::RenderStage *, RenderStage);
Property(osgUtil::RenderStage *, RenderStageLeft);
Property(osgUtil::RenderStage *, RenderStageRight);
Property(osg::Node *, SceneData);
Property(osg::State *, State);
Property(osg::NodeVisitor *, UpdateVisitor);
Property(const osg::Matrixd &, ViewMatrix);
Property(osg::Viewport *, Viewport);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::SceneView::ComputeStereoMatricesCallback)
BaseType(osg::Referenced);
Constructor0();
Method1(osg::Matrixd, computeLeftEyeProjection, IN, const osg::Matrixd &, projection);
Method1(osg::Matrixd, computeLeftEyeView, IN, const osg::Matrixd &, view);
Method1(osg::Matrixd, computeRightEyeProjection, IN, const osg::Matrixd &, projection);
Method1(osg::Matrixd, computeRightEyeView, IN, const osg::Matrixd &, view);
END_REFLECTOR