Updated wrappers
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@@ -18,8 +18,11 @@
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#include <osg/Switch>
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#include <osg/Transform>
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#include <osg/Vec2>
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#include <osg/Vec2d>
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include <osg/Vec4>
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#include <osg/Vec4d>
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#include <osgUtil/Statistics>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -79,6 +82,21 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::Statistics)
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__void__setVertexArray__unsigned_int__C5_osg_Vec4_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function. ");
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3d *, x,
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Properties::VIRTUAL,
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__void__setVertexArray__unsigned_int__C5_osg_Vec3d_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function. ");
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2d *, x,
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Properties::VIRTUAL,
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__void__setVertexArray__unsigned_int__C5_osg_Vec2d_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function. ");
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4d *, x,
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Properties::VIRTUAL,
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__void__setVertexArray__unsigned_int__C5_osg_Vec4d_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function. ");
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I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count,
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Properties::VIRTUAL,
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__void__drawArrays__GLenum__GLint__GLsizei,
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