From 5e70c17f2ad54da71f67ddc66e772a31e9c617d1 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Tue, 20 Apr 2010 13:52:28 +0000 Subject: [PATCH] From Serge Lages, "Currently if multiple event callbacks are nested on one node, only the first will be called. The proposed fix checks if there is a nested callback." --- src/osgGA/GUIEventHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/osgGA/GUIEventHandler.cpp b/src/osgGA/GUIEventHandler.cpp index 7bd373720..3509ef4b5 100644 --- a/src/osgGA/GUIEventHandler.cpp +++ b/src/osgGA/GUIEventHandler.cpp @@ -29,7 +29,7 @@ void GUIEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv) handleWithCheckAgainstIgnoreHandledEventsMask(*(*itr), *(ev->getActionAdapter()), node, nv); } } - if (node->getNumChildrenRequiringEventTraversal()>0) traverse(node,nv); + if (node->getNumChildrenRequiringEventTraversal()>0 || _nestedCallback.valid()) traverse(node,nv); } void GUIEventHandler::event(osg::NodeVisitor* nv, osg::Drawable* drawable)