Added support for occluders occluding other occluders, which helps reduce

the number of occluder that will be used in cull traversal to only the
ones that will be effective. Note. Holes in occluders arn't handled in
this occluder occlusion test, will implement this later.
This commit is contained in:
Robert Osfield
2002-06-18 22:35:48 +00:00
parent aa58ecae2f
commit 5e85cd59ab
6 changed files with 99 additions and 31 deletions

View File

@@ -14,8 +14,8 @@ typedef std::vector<Point> PointList;
typedef std::vector<Vec3> VertexList;
// convert a vector for Vec3 into a vector of Point's.
void convert(const VertexList& in,PointList& out)
// copyVertexListToPointList a vector for Vec3 into a vector of Point's.
void copyVertexListToPointList(const VertexList& in,PointList& out)
{
out.reserve(in.size());
for(VertexList::const_iterator itr=in.begin();
@@ -26,6 +26,17 @@ void convert(const VertexList& in,PointList& out)
}
}
void copyPointListToVertexList(const PointList& in,VertexList& out)
{
out.reserve(in.size());
for(PointList::const_iterator itr=in.begin();
itr!=in.end();
++itr)
{
out.push_back(itr->second);
}
}
// clip the convex hull 'in' to plane to generate a clipped convex hull 'out'
// return true if points remain after clipping.
unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigned int planeMask)
@@ -74,7 +85,7 @@ unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigne
unsigned int clip(const Polytope::PlaneList& planeList,const VertexList& vin,PointList& out)
{
PointList in;
convert(vin,in);
copyVertexListToPointList(vin,in);
unsigned int planeMask = 0x1;
for(Polytope::PlaneList::const_iterator itr=planeList.begin();
@@ -138,22 +149,6 @@ Plane computeFrontPlane(const PointList& front)
return Plane(front[2].second,front[1].second,front[0].second);
}
// // compute the volume of tetrahedron
// inline float computeVolume(const osg::Vec3& a,const osg::Vec3& b,const osg::Vec3& c,const osg::Vec3& d)
// {
// return fabs(((b-c)^(a-b))*(d-b));
// }
//
// // compute the volume of prism.
// inline float computeVolume(const osg::Vec3& f1,const osg::Vec3& f2,const osg::Vec3& f3,
// const osg::Vec3& b1,const osg::Vec3& b2,const osg::Vec3& b3)
// {
// return computeVolume(f1,f2,f3,b1)+
// computeVolume(b1,b2,b3,f2)+
// computeVolume(b1,b3,f2,f3);
// }
// compute the volume between the front and back polygons of the occluder/hole.
float computePolytopeVolume(const PointList& front, const PointList& back)
{
@@ -275,6 +270,10 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
// move the occlude points into projection space.
transform(points,MV);
// use the points on the front plane as reference vertices on the _occluderVolume
// so that the vertices can later by used to test for occlusion of the occluder itself.
copyPointListToVertexList(points,_occluderVolume.getReferenceVertexList());
// create the front face of the occluder
Plane occludePlane = computeFrontPlane(points);
_occluderVolume.add(occludePlane);
@@ -331,6 +330,10 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
// move the occlude points into projection space.
transform(points,MV);
// use the points on the front plane as reference vertices on the _occluderVolume
// so that the vertices can later by used to test for occlusion of the occluder itself.
copyPointListToVertexList(points,polytope.getReferenceVertexList());
// create the front face of the occluder
Plane occludePlane = computeFrontPlane(points);