Added osg::Capability and Cabibilityi base classes to wrap up glEnable/glDisable + glEnablei/glDisablei functionality, with osg::Enablei and osg::Disablei concrete implementations.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14564 16af8721-9629-0410-8352-f15c8da7e697
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@@ -25,6 +25,7 @@
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#include <osg/TextureRectangle>
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#include <osg/ColorMask>
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#include <osg/Material>
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#include <osg/Capability>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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@@ -354,6 +355,12 @@ osg::Node* createScene(osg::Node* cam_subgraph, unsigned int tex_width, unsigned
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}
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#if 0
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// test for new glEnablei/glDisablei functionality.
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camera->getOrCreateStateSet()->setAttribute(new osg::Enablei(GL_BLEND, 0));
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camera->getOrCreateStateSet()->setAttribute(new osg::Disablei(GL_BLEND, 1));
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#endif
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// we can also read back any of the targets as an image, modify this image and push it back
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if (useImage) {
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// which texture to get the image from
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