Updated wrappers.
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62
src/osgWrappers/osg/CameraView.cpp
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62
src/osgWrappers/osg/CameraView.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraView>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Quat>
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#include <osg/Vec3d>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::CameraView::FieldOfViewMode)
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I_EnumLabel(osg::CameraView::UNCONSTRAINED);
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I_EnumLabel(osg::CameraView::HORIZONTAL);
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I_EnumLabel(osg::CameraView::VERTICAL);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::CameraView)
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I_BaseType(osg::Transform);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osg::CameraView &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setPosition, IN, const osg::Vec3d &, pos);
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I_Method0(const osg::Vec3d &, getPosition);
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I_Method1(void, setAttitude, IN, const osg::Quat &, quat);
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I_Method0(const osg::Quat &, getAttitude);
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I_Method1(void, setFieldOfView, IN, double, fieldOfView);
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I_Method0(double, getFieldOfView);
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I_Method1(void, setFieldOfViewMode, IN, osg::CameraView::FieldOfViewMode, mode);
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I_Method0(osg::CameraView::FieldOfViewMode, getFieldOfViewMode);
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I_Method1(void, setFocalLength, IN, double, FocalLength);
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I_Method0(double, getFocalLength);
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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I_Property(const osg::Quat &, Attitude);
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I_Property(double, FieldOfView);
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I_Property(osg::CameraView::FieldOfViewMode, FieldOfViewMode);
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I_Property(double, FocalLength);
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I_Property(const osg::Vec3d &, Position);
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END_REFLECTOR
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