From Mike Weiblen, adding prelimimnary GL Shader Language support into core OSG lib.

with renaming and reordering by Robert Osfield,
This commit is contained in:
Robert Osfield
2005-02-24 13:33:35 +00:00
parent 164cb8216c
commit 5fbb1f11cd
9 changed files with 3861 additions and 4 deletions

View File

@@ -380,6 +380,10 @@ SOURCE=..\..\src\osg\PrimitiveSet.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Program.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Projection.cpp
# End Source File
# Begin Source File
@@ -400,6 +404,10 @@ SOURCE=..\..\src\osg\ShadeModel.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Shader.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ShadowVolumeOccluder.cpp
# End Source File
# Begin Source File
@@ -484,6 +492,10 @@ SOURCE=..\..\src\osg\Transform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Uniform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\UnitTestFramework.cpp
# End Source File
# Begin Source File
@@ -837,6 +849,10 @@ SOURCE=..\..\Include\Osg\Projection
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Program
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Quat
# End Source File
# Begin Source File
@@ -857,6 +873,10 @@ SOURCE=..\..\Include\Osg\ShadeModel
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Shader
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ShadowVolumeOccluder
# End Source File
# Begin Source File
@@ -949,6 +969,10 @@ SOURCE=..\..\Include\Osg\TriangleFunctor
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Uniform
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\UnitTestFramework
# End Source File
# Begin Source File