Improved the mapping of update and cull traversal
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@@ -121,6 +121,23 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }
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/** Set an OperationsThread to do an data initialization and update work.*/
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void setOperationsThread(osg::OperationsThread* operationsThread) { _operationsThread = operationsThread; }
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/** Get the OperationsThread if one is attached, return NULL otherwise.*/
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osg::OperationsThread* getOperationsThread() { return _operationsThread.get(); }
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/** Get the const OperationsThread if one is attached, return NULL otherwise.*/
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const osg::OperationsThread* getOperationsThread() const { return _operationsThread.get(); }
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/** Add a graphics context that should be used to compile/delete OpenGL objects.*/
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void addCompileGraphicsContext(osg::GraphicsContext* gc);
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/** Removed a graphics context that should be used to compile/delete OpenGL objects.*/
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void removeCompileGraphicsContext(osg::GraphicsContext* gc);
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/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
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virtual osg::BoundingSphere computeBound() const;
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@@ -162,6 +179,11 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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bool _requiresNormals;
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bool _treatBoundariesToValidDataAsDefaultValue;
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osg::ref_ptr<osg::OperationsThread> _operationsThread;
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typedef std::vector< osg::observer_ptr<osg::GraphicsContext> > CompileGraphicsContexts;
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CompileGraphicsContexts _compileGraphicsContexts;
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};
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}
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