From Cedric Pinson and Jeremey Moles, Changes to OpenSceneGraph-osgWidget-dev branch.
Notes from Robert Osfield, Merged changes to OpenSceneGraph-osgWidget-dev r9367 (prior to my botched attempt at merged svn/trunk into the branch).
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138
src/osgAnimation/BasicAnimationManager.cpp
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138
src/osgAnimation/BasicAnimationManager.cpp
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/Assert>
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using namespace osgAnimation;
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BasicAnimationManager::~BasicAnimationManager() {}
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void BasicAnimationManager::stopAll()
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{
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// loop over all playing animation
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for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
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{
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AnimationList& list = iterAnim->second;
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for (AnimationList::iterator it = list.begin(); it != list.end(); it++)
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(*it)->resetTargets();
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}
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_animationsPlaying.clear();
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}
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BasicAnimationManager::BasicAnimationManager()
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{
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_lastUpdate = 0;
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}
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void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, float weight)
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{
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bool r = findAnimation(pAnimation);
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OSGANIMATION_ASSERT(r && "This animation is not registered");
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if ( isPlaying(pAnimation) )
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stopAnimation(pAnimation);
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_animationsPlaying[priority].push_back(pAnimation);
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pAnimation->setStartTime(_lastUpdate);
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pAnimation->setWeight(weight);
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}
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bool BasicAnimationManager::stopAnimation(Animation* pAnimation)
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{
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// search though the layer and remove animation
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for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
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{
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AnimationList& list = iterAnim->second;
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for (AnimationList::iterator it = list.begin(); it != list.end(); it++)
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if( (*it) == pAnimation )
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{
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(*it)->resetTargets();
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list.erase(it);
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return true;
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}
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}
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return false;
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}
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void BasicAnimationManager::update (double time)
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{
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if (!_lastUpdate)
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_lastUpdate = time;
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// could filtered with an active flag
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for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
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(*it).get()->reset();
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// update from high priority to low priority
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for( AnimationLayers::reverse_iterator iterAnim = _animationsPlaying.rbegin(); iterAnim != _animationsPlaying.rend(); ++iterAnim )
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{
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// update all animation
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std::vector<int> toremove;
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AnimationList& list = iterAnim->second;
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for (unsigned int i = 0; i < list.size(); i++)
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{
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if (! list[i]->update(time))
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toremove.push_back(i);
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}
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// remove finished animation
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while (!toremove.empty())
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{
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list.erase(list.begin() + toremove.back());
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toremove.pop_back();
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}
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}
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for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
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(*it).get()->normalize();
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}
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bool BasicAnimationManager::findAnimation(Animation* pAnimation)
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{
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for( AnimationList::const_iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iterAnim )
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{
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if ( (*iterAnim) == pAnimation )
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return true;
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}
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return false;
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}
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bool BasicAnimationManager::isPlaying(Animation* pAnimation)
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{
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for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
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{
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AnimationList& list = iterAnim->second;
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for (AnimationList::iterator it = list.begin(); it != list.end(); it++)
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if ( (*it) == pAnimation )
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return true;
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}
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return false;
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}
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bool BasicAnimationManager::isPlaying(const std::string& name)
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{
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// loop over all playing animation
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for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
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{
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AnimationList& list = iterAnim->second;
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for (AnimationList::iterator it = list.begin(); it != list.end(); it++)
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if ( (*it)->getName() == name )
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return true;
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}
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return false;
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}
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