add recursivity on Camera Callbacks
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@@ -1154,7 +1154,7 @@ void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
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if (_camera.valid() && _camera->getInitialDrawCallback())
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{
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// if we have a camera with a initial draw callback invoke it.
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(*(_camera->getInitialDrawCallback()))(renderInfo);
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_camera->getInitialDrawCallback()->run(renderInfo);
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}
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// note, SceneView does call to drawPreRenderStages explicitly
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@@ -1210,7 +1210,7 @@ void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
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if (_camera.valid() && _camera->getPreDrawCallback())
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{
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// if we have a camera with a pre draw callback invoke it.
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(*(_camera->getPreDrawCallback()))(renderInfo);
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_camera->getPreDrawCallback()->run(renderInfo);
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}
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bool doCopyTexture = _texture.valid() ?
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@@ -1271,7 +1271,7 @@ void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
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if (_camera.valid() && _camera->getPostDrawCallback())
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{
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// if we have a camera with a post draw callback invoke it.
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(*(_camera->getPostDrawCallback()))(renderInfo);
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_camera->getPostDrawCallback()->run(renderInfo);
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}
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if (_graphicsContext.valid() && _graphicsContext != callingContext)
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@@ -1309,7 +1309,7 @@ void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
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if (_camera.valid() && _camera->getFinalDrawCallback())
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{
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// if we have a camera with a final callback invoke it.
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(*(_camera->getFinalDrawCallback()))(renderInfo);
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_camera->getFinalDrawCallback()->run(renderInfo);
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}
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// pop the render stages camera.
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