Added osgProducer library to the distribution.
Cleaned up the osgproducer demo, and made it work with the new osgProducer lib.
This commit is contained in:
26
include/osgProducer/ActionAdapter
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26
include/osgProducer/ActionAdapter
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef PRODUCERACTIONADAPTER
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#define PRODUCERGUIACTIONADAPTER 1
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#include <osgGA/GUIActionAdapter>
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namespace osgProducer {
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class ActionAdapter : public osgGA::GUIActionAdapter
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{
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public:
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void requestRedraw() {}
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void requestContinuousUpdate(bool) {}
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void requestWarpPointer(int,int) {}
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};
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}
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#endif
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208
include/osgProducer/CameraGroup
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208
include/osgProducer/CameraGroup
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@@ -0,0 +1,208 @@
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//C++ header - Open Producer - Copyright (C) 2002 Don Burns
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//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_CAMERA_GROUP_H
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#define OSG_CAMERA_GROUP_H
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#include <vector>
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#include <Producer/CameraGroup>
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#include <osg/Node>
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#include <osg/StateSet>
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#include <osg/FrameStamp>
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#include <osg/DisplaySettings>
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#include <osgProducer/SceneHandler>
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namespace osgProducer {
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class CameraGroup : public Producer::CameraGroup
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{
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public :
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typedef std::vector <osgProducer::SceneHandler *> SceneHandlerList;
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CameraGroup() : Producer::CameraGroup()
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{ _init(); }
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CameraGroup(Producer::CameraConfig *cfg) : Producer::CameraGroup(cfg)
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{ _init(); }
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CameraGroup(const std::string& configFile) : Producer::CameraGroup(configFile)
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{ _init(); }
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virtual ~CameraGroup() {}
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void setSceneData( osg::Node *scene )
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{
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_scene_data = scene;
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if( _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p;
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for( p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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(*p)->setSceneData( _scene_data );
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}
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}
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}
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osg::Node *getSceneData() { return _scene_data; }
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void setDisplaySettings( osg::DisplaySettings *ds ) { _ds = ds; }
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osg::DisplaySettings *getDisplaySettings() { return _ds.get(); }
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const osg::DisplaySettings *getDisplaySettings() const { return _ds.get(); }
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void setFrameStamp( osg::FrameStamp* fs )
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{
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_frameStamp = fs;
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for(SceneHandlerList::iterator p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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(*p)->setFrameStamp( fs );
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}
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}
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osg::FrameStamp *getFrameStamp() { return _frameStamp.get(); }
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const osg::FrameStamp *getFrameStamp() const { return _frameStamp.get(); }
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void setGlobalStateSet( osg::StateSet *sset )
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{
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_global_stateset = sset;
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for(SceneHandlerList::iterator p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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(*p)->setGlobalStateSet( _global_stateset );
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}
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}
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void setBackgroundColor( const osg::Vec4& backgroundColor )
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{
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_background_color = backgroundColor;
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if( _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p;
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for( p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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(*p)->setBackgroundColor( _background_color );
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}
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}
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}
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void setLODScale( float bias )
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{
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if( _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p;
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for( p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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(*p)->setLODScale( bias );
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}
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}
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}
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void setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f)
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{
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if( _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p;
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for( p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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(*p)->setFusionDistance( mode, value );
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}
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}
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}
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osg::Vec4& getBackgroundColor() { return _background_color; }
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const osg::Vec4& getBackgroundColor() const { return _background_color; }
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osg::StateSet *getGlobalStateSet() { return _global_stateset; }
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const osg::StateSet *getGlobalStateSet() const { return _global_stateset; }
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void advance()
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{
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if( !_initialized ) return;
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CameraGroup::advance();
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}
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void realize( ThreadingModel thread_model= SingleThreaded )
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{
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if( _initialized ) return;
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if (!_ds) _ds = osg::DisplaySettings::instance();
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_ds->setMaxNumberOfGraphicsContexts( _cfg->getNumberOfCameras() );
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for( unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
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{
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Producer::Camera *cam = _cfg->getCamera(i);
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osgProducer::SceneHandler *sh = new osgProducer::SceneHandler(_ds.get());
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sh->setDefaults();
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if( _global_stateset != NULL )
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sh->setGlobalStateSet( _global_stateset );
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if( _scene_data != NULL )
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sh->setSceneData( _scene_data );
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sh->setBackgroundColor( _background_color);
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sh->getState()->setContextID(i);
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sh->setFrameStamp( _frameStamp.get() );
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_shvec.push_back( sh );
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cam->setSceneHandler( sh );
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}
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/// Make all statesets the same as the first.
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if( _global_stateset == NULL && _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p;
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p = _shvec.begin();
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_global_stateset = (*p)->getGlobalStateSet();
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p++;
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for( ; p != _shvec.end(); p++ )
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(*p)->setGlobalStateSet( _global_stateset );
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}
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Producer::CameraGroup::realize( thread_model );
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_initialized = true;
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}
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virtual void frame( )
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{
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Producer::CameraGroup::frame();
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_frameStamp->setFrameNumber( _frameStamp->getFrameNumber() + 1 );
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}
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private :
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osg::Node * _scene_data;
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osg::StateSet * _global_stateset;
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osg::Vec4 _background_color;
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SceneHandlerList _shvec;
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osg::ref_ptr<osg::DisplaySettings> _ds;
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bool _initialized;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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void _init()
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{
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_scene_data = NULL;
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_global_stateset = NULL;
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_background_color.set( 0.2f, 0.2f, 0.4f, 1.0f );
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_initialized = false;
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if (!_frameStamp) _frameStamp = new osg::FrameStamp;
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}
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};
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}
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#endif
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123
include/osgProducer/EventAdapter
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123
include/osgProducer/EventAdapter
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@@ -0,0 +1,123 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGGLUT_ProducerEventAdapter
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#define OSGGLUT_ProducerEventAdapter 1
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#include <osgProducer/Export>
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#include <osgGA/GUIEventAdapter>
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#include <Producer/KeyboardMouse>
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namespace osgProducer {
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/** Class for adapting Producer events so that they can be used as input to osgGA::CameraManipulators.*/
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class OSGPRODUCER_EXPORT EventAdapter : public osgGA::GUIEventAdapter
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{
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public:
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EventAdapter();
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virtual ~EventAdapter() {}
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/** Get the EventType of the GUI event.*/
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virtual EventType getEventType() const { return _eventType; }
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/** key pressed, return -1 if inappropriate for this event. */
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virtual int getKey() const { return _key; }
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/** button pressed/released, return -1 if inappropriate for this event.*/
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virtual int getButton() const { return _button; }
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/** window minimum x. */
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virtual int getXmin() const { return _Xmin; }
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/** window maximum x. */
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virtual int getXmax() const { return _Xmax; }
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/** window minimum y. */
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virtual int getYmin() const { return _Ymin; }
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/** window maximum y. */
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virtual int getYmax() const { return _Ymax; }
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/** current mouse x position.*/
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virtual int getX() const { return _mx; }
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/** current mouse y position.*/
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virtual int getY() const { return _my; }
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/** current mouse button state */
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virtual unsigned int getButtonMask() const { return _buttonMask; }
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/** time in seconds of event. */
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virtual double time() const { return _time; }
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virtual unsigned int getModKeyMask() const { return _modKeyMask; }
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/** static method for setting window dimensions.*/
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static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax);
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/** static method for setting button state.*/
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static void setButtonMask(unsigned int buttonMask);
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/** method for adapting resize events. */
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void adaptResize(double t, int Xmin, int Ymin, int Xmax, int Ymax);
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/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
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void adaptMouseMotion(double t, float x, float y);
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void adaptButtonPress(double t,float x, float y, unsigned int button);
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void adaptButtonRelease(double t,float x, float y, unsigned int button);
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/** method for adapting keyboard events.*/
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void adaptKeyPress( double t, Producer::KeySymbol key);
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void adaptKeyRelease( double t, Producer::KeySymbol key);
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/** method for adapting frame events, i.e. idle/display callback.*/
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void adaptFrame(double t);
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void copyStaticVariables();
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protected:
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EventType _eventType;
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int _key;
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int _button;
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int _Xmin,_Xmax;
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int _Ymin,_Ymax;
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int _mx;
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int _my;
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unsigned int _buttonMask;
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unsigned int _modKeyMask;
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double _time;
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// used to accumulate the button mask state, it represents
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// the current button mask state, which is modified by the
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// adaptMouse() method which then copies it to value _buttonMask
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// which required the mouse buttons state at the time of the event.
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static unsigned int _s_accumulatedButtonMask;
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// used to store current button value
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static int _s_button;
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// used to store window min and max values.
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static int _s_Xmin;
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static int _s_Xmax;
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static int _s_Ymin;
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static int _s_Ymax;
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static int _s_mx;
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static int _s_my;
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static int _s_modKeyMask;
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};
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}
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#endif
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29
include/osgProducer/Export
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29
include/osgProducer/Export
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@@ -0,0 +1,29 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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// The following symbol has a underscore suffix for compatibility.
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#ifndef OSGPRODUCER_EXPORT_
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#define OSGPRODUCER_EXPORT_ 1
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#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4267 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4290 )
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#pragma warning( disable : 4786 )
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#endif
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
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# ifdef OSGPRODUCER_LIBRARY
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# define OSGPRODUCER_EXPORT __declspec(dllexport)
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# else
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# define OSGPRODUCER_EXPORT __declspec(dllimport)
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#endif /* OSGPRODUCER_LIBRARY */
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#else
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#define OSGPRODUCER_EXPORT
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#endif
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#endif
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70
include/osgProducer/KeyboardMouseCallback
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70
include/osgProducer/KeyboardMouseCallback
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@@ -0,0 +1,70 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGPRODUCER_EVENTCALLBACK
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#define OSGPRODUCER_EVENTCALLBACK 1
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#include <Producer/RenderSurface> // For definition of KeySymbol
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#include <Producer/KeyboardMouse>
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#include <Producer/Mutex>
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#include <osgProducer/EventAdapter>
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#include <osg/ref_ptr>
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#include <osg/Timer>
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namespace osgProducer {
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class OSGPRODUCER_EXPORT KeyboardMouseCallback : public Producer::KeyboardMouseCallback
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{
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public:
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KeyboardMouseCallback(bool &done) :
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Producer::KeyboardMouseCallback(),
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_mx(0.0f),_my(0.0f),_mbutton(0),
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_done(done)
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{}
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virtual ~KeyboardMouseCallback() {}
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virtual void keyPress( Producer::KeySymbol key );
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virtual void keyRelease( Producer::KeySymbol key );
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virtual void mouseMotion( float mx, float my);
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virtual void buttonPress( float mx, float my, unsigned int mbutton );
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virtual void buttonRelease( float mx, float my, unsigned int mbutton );
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typedef std::vector< osg::ref_ptr<EventAdapter> > EventQueue;
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void getEventQueue(EventQueue& queue);
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bool done() { return _done; }
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float mx() { return _mx; }
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float my() { return _my; }
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unsigned int mbutton() { return _mbutton; }
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void setStartTick(osg::Timer_t tick) { _startTick = tick; }
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double getTime() { return _timer.delta_s(_startTick,_timer.tick()); }
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private:
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float _mx, _my;
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unsigned int _mbutton;
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bool &_done;
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osg::Timer_t _startTick;
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osg::Timer _timer;
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Producer::Mutex _eventQueueMutex;
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EventQueue _eventQueue;
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};
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}
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#endif
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67
include/osgProducer/SceneHandler
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67
include/osgProducer/SceneHandler
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@@ -0,0 +1,67 @@
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//C++ header - Open Producer - Copyright (C) 2002 Don Burns
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//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
|
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//as published by the Free Software Foundation.
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#ifndef OSGPRODUCER_SCENEHANDLER
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#define OSGPRODUCER_SCENEHANDLER 1
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#include <osgProducer/Export>
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#include <Producer/Camera>
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#include <osgUtil/SceneView>
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#include <osg/Matrix>
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#include <iostream>
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namespace osgProducer {
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class SceneHandler : public Producer::Camera::SceneHandler, public osgUtil::SceneView
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{
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public :
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SceneHandler( osg::DisplaySettings *ds = NULL) : osgUtil::SceneView(ds)
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{
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mm = new osg::RefMatrix;
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pm = new osg::RefMatrix;
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}
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void cull(Producer::Camera &cam)
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{
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pm->set(cam.getProjectionMatrix());
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mm->set(cam.getPositionAndAttitudeMatrix());
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setProjectionMatrix( pm.get() );
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setModelViewMatrix( mm.get() );
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int x, y;
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unsigned int w, h;
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cam.getProjectionRect( x, y, w, h );
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setViewport( x, y, w, h );
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#ifdef _windows_is_non_standard
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SceneView::cull();
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#else
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osgUtil::SceneView::cull();
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||||
#endif
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}
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void draw(Producer::Camera &)
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{
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||||
#ifdef _windows_is_non_standard
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SceneView::draw();
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#else
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||||
osgUtil::SceneView::draw();
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||||
#endif
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||||
}
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||||
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||||
void setContextID( int id )
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||||
{
|
||||
getState()->setContextID( id );
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
osg::ref_ptr<osg::RefMatrix> mm;
|
||||
osg::ref_ptr<osg::RefMatrix> pm;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
39
include/osgProducer/Version
Normal file
39
include/osgProducer/Version
Normal file
@@ -0,0 +1,39 @@
|
||||
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
||||
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
#ifndef OSGPRODUCER_VERSION
|
||||
#define OSGPRODUCER_VERSION 1
|
||||
|
||||
#include <osgProducer/Export>
|
||||
|
||||
|
||||
extern "C" {
|
||||
|
||||
/**
|
||||
* osgProducerGetVersion() returns the library version number.
|
||||
* Numbering convention : osg_src-0.8.31 will return 0.8.31.
|
||||
*
|
||||
* This C function can be also used to check for the existence of the OpenSceneGraph
|
||||
* library using autoconf and its m4 macro AC_CHECK_LIB.
|
||||
*
|
||||
* Here is the code to add to your configure.in:
|
||||
\verbatim
|
||||
#
|
||||
# Check for the OpenSceneGraph (OSG) GLUT library
|
||||
#
|
||||
AC_CHECK_LIB(osg, osgProducerGetVersion, ,
|
||||
[AC_MSG_ERROR(OpenSceneGraph GLUT library not found. See http://www.openscenegraph.org)],)
|
||||
\endverbatim
|
||||
*/
|
||||
extern OSGPRODUCER_EXPORT const char* osgProducerGetVersion();
|
||||
|
||||
/**
|
||||
* getLibraryName_osgProducer() returns the library name in human friendly form.
|
||||
*/
|
||||
extern OSGPRODUCER_EXPORT const char* osgProducerGetLibraryName();
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user