Added osgProducer library to the distribution.
Cleaned up the osgproducer demo, and made it work with the new osgProducer lib.
This commit is contained in:
174
src/osgProducer/EventAdapter.cpp
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174
src/osgProducer/EventAdapter.cpp
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#include <osgProducer/EventAdapter>
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using namespace osgProducer;
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// default to no mouse buttons being pressed.
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unsigned int EventAdapter::_s_accumulatedButtonMask = 0;
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int EventAdapter::_s_button = 0;
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int EventAdapter::_s_modKeyMask = 0;
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int EventAdapter::_s_Xmin = 0;
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int EventAdapter::_s_Xmax = 1280;
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int EventAdapter::_s_Ymin = 0;
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int EventAdapter::_s_Ymax = 1024;
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int EventAdapter::_s_mx = 0;
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int EventAdapter::_s_my = 0;
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EventAdapter::EventAdapter()
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{
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_eventType = NONE; // adaptor does not encapsulate any events.
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_key = -1; // set to 'invalid' key value.
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_button = -1; // set to 'invalid' button value.
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_mx = -1; // set to 'invalid' position value.
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_my = -1; // set to 'invalid' position value.
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_buttonMask = 0; // default to no mouse buttons being pressed.
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_modKeyMask = 0; // default to no mouse buttons being pressed.
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_time = 0.0f; // default to no time has been set.
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copyStaticVariables();
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}
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void EventAdapter::copyStaticVariables()
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{
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_buttonMask = _s_accumulatedButtonMask;
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_modKeyMask = _s_modKeyMask;
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_button = _s_button;
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_Xmin = _s_Xmin;
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_Xmax = _s_Xmax;
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_Ymin = _s_Ymin;
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_Ymax = _s_Ymax;
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_mx = _s_mx;
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_my = _s_my;
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}
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void EventAdapter::setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax)
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{
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_s_Xmin = Xmin;
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_s_Xmax = Xmax;
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_s_Ymin = Ymin;
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_s_Ymax = Ymax;
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}
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void EventAdapter::setButtonMask(unsigned int buttonMask)
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{
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_s_accumulatedButtonMask = buttonMask;
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}
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void EventAdapter::adaptResize(double time, int Xmin, int Ymin, int Xmax, int Ymax)
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{
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setWindowSize(Xmin,Ymin,Xmax,Ymax);
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_eventType = RESIZE;
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_time = time;
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copyStaticVariables();
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}
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void EventAdapter::adaptButtonPress(double time,float x, float y, unsigned int button)
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{
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_time = time;
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_eventType = PUSH;
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_button = button-1;
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switch(_button)
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{
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case(0):
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_s_accumulatedButtonMask =
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_s_accumulatedButtonMask | LEFT_MOUSE_BUTTON;
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_s_button = LEFT_MOUSE_BUTTON;
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break;
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case(1):
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_s_accumulatedButtonMask =
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_s_accumulatedButtonMask | MIDDLE_MOUSE_BUTTON;
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_s_button = MIDDLE_MOUSE_BUTTON;
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break;
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case(2):
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_s_accumulatedButtonMask =
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_s_accumulatedButtonMask | RIGHT_MOUSE_BUTTON;
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_s_button = RIGHT_MOUSE_BUTTON;
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break;
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}
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_s_mx = (int)(x*(float)(_s_Xmax-_s_Xmin))+_s_Xmin;
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_s_my = (int)(y*(float)(_s_Ymin-_s_Ymax))+_s_Ymax;
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copyStaticVariables();
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}
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void EventAdapter::adaptButtonRelease(double time,float x, float y, unsigned int button)
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{
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_time = time;
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_eventType = RELEASE;
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_button = button-1;
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switch(_button)
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{
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case(0):
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_s_accumulatedButtonMask =
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_s_accumulatedButtonMask & ~LEFT_MOUSE_BUTTON;
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_s_button = LEFT_MOUSE_BUTTON;
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break;
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case(1):
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_s_accumulatedButtonMask =
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_s_accumulatedButtonMask & ~MIDDLE_MOUSE_BUTTON;
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_s_button = MIDDLE_MOUSE_BUTTON;
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break;
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case(2):
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_s_accumulatedButtonMask =
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_s_accumulatedButtonMask & ~RIGHT_MOUSE_BUTTON;
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_s_button = RIGHT_MOUSE_BUTTON;
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break;
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}
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_s_mx = (int)(x*(float)(_s_Xmax-_s_Xmin))+_s_Xmin;
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_s_my = (int)(y*(float)(_s_Ymin-_s_Ymax))+_s_Ymax;
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copyStaticVariables();
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}
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/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
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void EventAdapter::adaptMouseMotion(double time, float x, float y)
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{
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_eventType = DRAG;
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_time = time;
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_s_mx = (int)(x*(float)(_s_Xmax-_s_Xmin))+_s_Xmin;
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_s_my = (int)(y*(float)(_s_Ymin-_s_Ymax))+_s_Ymax;
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copyStaticVariables();
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}
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/** method for adapting keyboard events.*/
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void EventAdapter::adaptKeyPress( double time, Producer::KeySymbol key)
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{
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_eventType = KEYDOWN;
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_time = time;
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_key = key;
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copyStaticVariables();
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}
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void EventAdapter::adaptKeyRelease( double time, Producer::KeySymbol key)
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{
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// we won't handle this correctly right now.. GUIEventAdapter isn't up to it
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_eventType = KEYUP;
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_time = time;
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_key = key;
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copyStaticVariables();
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}
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/** method for adapting frame events, i.e. iddle/display callback.*/
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void EventAdapter::adaptFrame(double time)
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{
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_eventType = FRAME;
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_time = time;
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copyStaticVariables();
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}
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