Added osgProducer library to the distribution.

Cleaned up the osgproducer demo, and made it work with the new osgProducer lib.
This commit is contained in:
Robert Osfield
2003-01-17 18:34:35 +00:00
parent 359e0d9c70
commit 619862f8d6
13 changed files with 476 additions and 71 deletions

View File

@@ -0,0 +1,100 @@
#include <osgProducer/KeyboardMouseCallback>
#ifdef WIN32
#include <windows.h>
#else
#include <X11/keysym.h>
#endif
using namespace osgProducer;
void KeyboardMouseCallback::keyPress( Producer::KeySymbol key )
{
switch( key )
{
#ifdef XK_MISCELLANY // XWindows keydefs
case XK_Escape:
_done = true;
break;
#endif
#ifdef WIN32
case VK_ESCAPE:
_done = true;
break;
#endif
}
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptKeyPress(getTime(),key);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::keyRelease( Producer::KeySymbol key )
{
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptKeyRelease(getTime(),key);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::mouseMotion( float mx, float my)
{
_mx = mx;
_my = my;
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptMouseMotion(getTime(),mx,my);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::buttonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptButtonPress(getTime(),mx,my,mbutton);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::buttonRelease( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton &= ~(1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptButtonRelease(getTime(),mx,my,mbutton);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::getEventQueue(EventQueue& queue)
{
queue.clear();
_eventQueueMutex.lock();
_eventQueue.swap(queue);
_eventQueueMutex.unlock();
}