diff --git a/include/osgFX/Technique b/include/osgFX/Technique index ecf5fa759..9e7c82196 100644 --- a/include/osgFX/Technique +++ b/include/osgFX/Technique @@ -58,10 +58,10 @@ namespace osgFX public: Technique(); - /** get the name of this technique */ + /** get the name of this Technique */ virtual const char *techniqueName() { return "Default"; } - /** get a brief description of this technique */ + /** get a brief description of this Technique */ virtual const char *techniqueDescription() { return "This is the default technique"; } /** @@ -69,23 +69,23 @@ namespace osgFX to work properly. This method is called from the default implementation of validate(). */ - virtual void getRequiredExtensions(std::vector & /*extensions*/) const {}; + virtual void getRequiredExtensions(std::vector& /*extensions*/) const {}; /** tests whether this technique is valid for the current rendering context. The default behavior is to call getRequiredExtensions() and check for extension availability. */ - virtual bool validate(osg::State &) const; + virtual bool validate(osg::State& ) const; - /** get the number of rendering passes defined in this technique */ + /** get the number of rendering passes defined in this Technique */ inline int getNumPasses() const; /** get the StateSet object associated to the i-th pass */ - inline osg::StateSet *getPassStateSet(int i); + inline osg::StateSet* getPassStateSet(int i); /** get the const StateSet object associated to the i-th pass */ - inline const osg::StateSet *getPassStateSet(int i) const; + inline const osg::StateSet* getPassStateSet(int i) const; /** traverse children with multipass if necessary. By default this method @@ -93,7 +93,7 @@ namespace osgFX override it to change the default behavior. Don't call this method directly as it is called by osgFX::Effect */ - inline virtual void traverse(osg::NodeVisitor &nv, Effect *fx); + inline virtual void traverse(osg::NodeVisitor& nv, Effect* fx); protected: Technique(const Technique &): osg::Referenced() {} // copying is nonsense ;) @@ -104,10 +104,10 @@ namespace osgFX inline void dirtyPasses(); /** create a new pass node, add it to the technique and associate a StateSet */ - void addPass(osg::StateSet *ss = 0); + void addPass(osg::StateSet* ss = 0); /** optional: return a node that overrides the child node on a specified pass */ - inline virtual osg::Node *getOverrideChild(int) { return 0; } + inline virtual osg::Node* getOverrideChild(int) { return 0; } /** define the rendering passes that make up this technique. You must @@ -119,7 +119,7 @@ namespace osgFX traverse children with multipass if necessary. Don't call this method directly unless you are in a customized version of traverse(). */ - void traverse_implementation(osg::NodeVisitor &nv, Effect *fx); + void traverse_implementation(osg::NodeVisitor& nv, Effect* fx); private: typedef std::vector > Pass_list; @@ -133,12 +133,12 @@ namespace osgFX return static_cast(_passes.size()); } - inline osg::StateSet *Technique::getPassStateSet(int i) + inline osg::StateSet* Technique::getPassStateSet(int i) { return _passes[i].get(); } - inline const osg::StateSet *Technique::getPassStateSet(int i) const + inline const osg::StateSet* Technique::getPassStateSet(int i) const { return _passes[i].get(); } @@ -148,7 +148,7 @@ namespace osgFX _passes.clear(); } - inline void Technique::traverse(osg::NodeVisitor &nv, Effect *fx) + inline void Technique::traverse(osg::NodeVisitor& nv, Effect* fx) { traverse_implementation(nv, fx); }