Added new osgGLUT::Window base class which is very basic right now, all it does
is bring up a GLUT window and provide virtual functions from which users should subclass to add functionality.
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64
include/osgGLUT/Window
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64
include/osgGLUT/Window
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGGLUT_GLUTWINDOW
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#define OSGGLUT_GLUTWINDOW 1
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#include <osgGLUT/Export>
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#include <string>
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namespace osgGLUT{
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/** A basic GLUTWindow base class which provides a just a basic window. */
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class OSGGLUT_EXPORT GLUTWindow
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{
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public:
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GLUTWindow();
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virtual ~GLUTWindow();
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void setWindowOrigin(int x, int y) { _wx = x, _wy = y; };
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void setWindowSize(int width, int height) { _ww = width, _wh = height; };
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void setWindowTitle(const std::string& title) { _title = title; }
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void setDisplayMode(unsigned int displayMode) { _displayMode = displayMode; }
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virtual bool open();
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virtual bool run();
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virtual void display();
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protected:
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static void displayCB();
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static void reshapeCB(int w, int h);
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static void visibilityCB(int state);
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static void mouseMotionCB(int x, int y);
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static void mousePassiveMotionCB(int x, int y);
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static void mouseCB(int button, int state, int x, int y);
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static void keyboardCB(unsigned char key, int x, int y );
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virtual void reshape(GLint w, GLint h);
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virtual void visibility(int state);
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virtual void mouseMotion(int x, int y);
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virtual void mousePassiveMotion(int x, int y);
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virtual void mouse(int button, int state, int x, int y);
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virtual void keyboard(unsigned char key, int x, int y);
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static GLUTWindow* s_theGLUTWindow;
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std::string _title;
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int _wx, _wy, _ww, _wh;
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unsigned int _displayMode;
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int _is_open;
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int _mx, _my, _mbutton;
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bool _fullscreen;
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int _saved_wx, _saved_wy, _saved_ww,_saved_wh;
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};
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};
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#endif // SG_VIEWIER_H
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