Added new osgGLUT::Window base class which is very basic right now, all it does
is bring up a GLUT window and provide virtual functions from which users should subclass to add functionality.
This commit is contained in:
187
src/osgGLUT/Window.cpp
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187
src/osgGLUT/Window.cpp
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <stdio.h>
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#include <string>
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#include <osg/Notify>
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#include <osgGLUT/glut>
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#include <osgGLUT/Window>
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#include <osg/Timer>
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using namespace osgGLUT;
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GLUTWindow* GLUTWindow::s_theGLUTWindow = 0;
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GLUTWindow::GLUTWindow()
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{
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s_theGLUTWindow = this;
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_fullscreen = false;
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_is_open = 0;
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_saved_wx = _wx = _saved_wy = _wy = 0;
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_saved_ww = _ww = 800,
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_saved_wh = _wh = 600;
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_title = "OSG Window";
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_displayMode = GLUT_DOUBLE| GLUT_RGB | GLUT_DEPTH;
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_mx = _ww/2,
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_my = _wh/2;
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_mbutton = 0;
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}
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GLUTWindow::~GLUTWindow()
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{
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}
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/**
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* Configure and open the GLUT window for this GLUTWindow
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*
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*/
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bool GLUTWindow::open()
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{
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if ( _is_open ) {
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osg::notify(osg::NOTICE)<<"osgGLUT::GLUTWindow::open() called with window already open."<<endl;
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return false;
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}
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//glutInit( &argc, argv ); // I moved this into main to avoid passing
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// argc and argv to the GLUTWindow
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glutInitWindowPosition( _wx, _wy );
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glutInitWindowSize( _ww, _wh );
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glutInitDisplayMode( _displayMode);
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glutCreateWindow( _title.c_str() );
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glutReshapeFunc( reshapeCB );
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glutVisibilityFunc( visibilityCB );
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glutDisplayFunc( displayCB );
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glutKeyboardFunc( keyboardCB );
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glutMouseFunc( mouseCB );
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glutMotionFunc( mouseMotionCB );
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glutPassiveMotionFunc( mousePassiveMotionCB );
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_is_open = 1;
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return true;
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}
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void GLUTWindow::displayCB()
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{
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s_theGLUTWindow->display();
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}
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//void GLUTWindow::reshapeCB(GLint w, GLint h)
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void GLUTWindow::reshapeCB(int w, int h)
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{
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s_theGLUTWindow->reshape(w, h);
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}
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void GLUTWindow::visibilityCB( int state )
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{
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s_theGLUTWindow->visibility(state);
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}
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void GLUTWindow::mouseCB(int button, int state, int x, int y)
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{
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s_theGLUTWindow->mouse(button, state, x, y);
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}
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void GLUTWindow::mouseMotionCB(int x, int y)
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{
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s_theGLUTWindow->mouseMotion(x,y);
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}
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void GLUTWindow::mousePassiveMotionCB(int x, int y)
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{
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s_theGLUTWindow->mousePassiveMotion(x,y);
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}
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void GLUTWindow::keyboardCB(unsigned char key, int x, int y)
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{
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s_theGLUTWindow->keyboard(key,x,y);
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}
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void GLUTWindow::display()
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{
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}
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void GLUTWindow::reshape(GLint w, GLint h)
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{
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_ww = w;
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_wh = h;
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}
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void GLUTWindow::visibility(int state)
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{
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if (state == GLUT_VISIBLE)
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glutIdleFunc( displayCB );
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else
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glutIdleFunc(0L);
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}
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void GLUTWindow::mouseMotion(int x, int y)
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{
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}
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void GLUTWindow::mousePassiveMotion(int x, int y)
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{
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}
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void GLUTWindow::mouse(int button, int state, int x, int y)
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{
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}
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void GLUTWindow::keyboard(unsigned char key, int x, int y)
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{
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switch( key )
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{
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case 'f' :
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_fullscreen = !_fullscreen;
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if (_fullscreen)
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{
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_saved_ww = _ww;
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_saved_wh = _wh;
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glutFullScreen();
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} else
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{
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//glutPositionWindow(wx,wy);
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glutReshapeWindow(_saved_ww,_saved_wh);
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}
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break;
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}
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}
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bool GLUTWindow::run()
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{
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if (!_is_open) {
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osg::notify(osg::NOTICE)<<"osgGLUT::GLUTWindow::run() called without window open. Opening window."<<endl;
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if ( !open() )
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return false;
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}
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glutMainLoop();
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return true;
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}
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