Added osgText::String implementation to better handle decoding of encoded text.

This commit is contained in:
Robert Osfield
2003-03-05 21:05:37 +00:00
parent f9d8f3fa9d
commit 63df52d408
7 changed files with 433 additions and 70 deletions

75
include/osgText/String Normal file
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@@ -0,0 +1,75 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_STRING
#define OSGTEXT_STRING 1
#include <osg/Referenced>
#include <osgText/Export>
#include <vector>
#include <set>
#include <string>
namespace osgText {
class Text;
class OSGTEXT_EXPORT String : public osg::Referenced, public std::vector<unsigned int>
{
public:
String() {}
String(const String& str);
virtual ~String() {} // public temporily while osgText is still in flux.
String& operator = (const String& str);
void set(const std::string& str);
/** Set the text using a wchar_t string,
* which is converted to an internal TextString.*/
void set(const wchar_t* text);
/**
* Types of string encodings supported
*/
enum Encoding
{
ENCODING_UNDEFINED, /// not using Unicode
ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
ENCODING_UTF8, /// 8-bit unicode transformation format
ENCODING_UTF16, /// 16-bit signature
ENCODING_UTF16_BE, /// 16-bit big-endian
ENCODING_UTF16_LE, /// 16-bit little-endian
ENCODING_UTF32, /// 32-bit signature
ENCODING_UTF32_BE, /// 32-bit big-endian
ENCODING_UTF32_LE, /// 32-bit little-endian
ENCODING_SIGNATURE /// detect encoding from signature
};
/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
void set(const std::string& text,Encoding encoding);
/** returns a UTF8 encoded version of this osgText::String.*/
std::string createUTF8EncodedString() const;
protected:
};
}
#endif

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@@ -18,6 +18,7 @@
#include <osg/Quat>
#include <osgText/Font>
#include <osgText/String>
namespace osgText {
@@ -56,44 +57,23 @@ public:
unsigned int getFontHeight() const { return _fontWidth; }
/** TextString is a general purpose vector of char codes (unsigned int's)
* which is used internally by Text to represent strings.*/
typedef std::vector<unsigned int> TextString;
/** Set the text using a TextString.*/
void setText(const TextString& text);
/** Set the text using a osgText::String.*/
void setText(const String& text);
/** Set the text using a std::string,
* which is converted to an internal TextString.*/
void setText(const std::string& text);
/**
* Types of string encodings supported
*/
enum Encoding
{
ENCODING_UNDEFINED, /// not using Unicode
ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
ENCODING_UTF8, /// 8-bit unicode transformation format
ENCODING_UTF16, /// 16-bit signature
ENCODING_UTF16_BE, /// 16-bit big-endian
ENCODING_UTF16_LE, /// 16-bit little-endian
ENCODING_UTF32, /// 32-bit signature
ENCODING_UTF32_BE, /// 32-bit big-endian
ENCODING_UTF32_LE, /// 32-bit little-endian
ENCODING_SIGNATURE /// detect encoding from signature
};
/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
void setText(const std::string& text,Encoding encoding);
void setText(const std::string& text,String::Encoding encoding);
/** Set the text using a wchar_t string,
* which is converted to an internal TextString.*/
void setText(const wchar_t* text);
/** Get the const text string.*/
const TextString& getText() const { return _text; }
const String& getText() const { return _text; }
/** Set the rendered character size in object coordinates.*/
@@ -197,20 +177,20 @@ protected:
// members which have public access.
osg::ref_ptr<Font> _font;
unsigned int _fontWidth;
unsigned int _fontHeight;
float _characterHeight;
float _characterAspectRatio;
osg::ref_ptr<Font> _font;
unsigned int _fontWidth;
unsigned int _fontHeight;
float _characterHeight;
float _characterAspectRatio;
TextString _text;
osg::Vec3 _position;
AlignmentType _alignment;
AxisAlignment _axisAlignment;
osg::Quat _rotation;
Layout _layout;
osg::Vec4 _color;
unsigned int _drawMode;
String _text;
osg::Vec3 _position;
AlignmentType _alignment;
AxisAlignment _axisAlignment;
osg::Quat _rotation;
Layout _layout;
osg::Vec4 _color;
unsigned int _drawMode;
// internal structures, variable and methods used for rendering of characters.
struct GlyphQuads