Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.

This commit is contained in:
Robert Osfield
2019-01-19 16:16:53 +00:00
parent 2e68db5b55
commit 6455159757
2 changed files with 32 additions and 14 deletions

View File

@@ -330,25 +330,26 @@ void Camera::detach(BufferComponent buffer)
void Camera::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_renderingCache.valid())
{
const_cast<Camera*>(this)->_renderingCache->resizeGLObjectBuffers(maxSize);
}
if (_renderer.valid()) _renderer->resizeGLObjectBuffers(maxSize);
if (_renderingCache.valid()) _renderingCache->resizeGLObjectBuffers(maxSize);
if (_initialDrawCallback.valid()) _initialDrawCallback->resizeGLObjectBuffers(maxSize);
if (_preDrawCallback.valid()) _preDrawCallback->resizeGLObjectBuffers(maxSize);
if (_postDrawCallback.valid()) _postDrawCallback->resizeGLObjectBuffers(maxSize);
if (_finalDrawCallback.valid()) _finalDrawCallback->resizeGLObjectBuffers(maxSize);
Transform::resizeGLObjectBuffers(maxSize);
}
void Camera::releaseGLObjects(osg::State* state) const
{
if (_renderer.valid())
{
_renderer->releaseGLObjects(state);
}
if (_renderer.valid()) _renderer->releaseGLObjects(state);
if (_renderingCache.valid()) _renderingCache->releaseGLObjects(state);
if (_renderingCache.valid())
{
_renderingCache->releaseGLObjects(state);
}
if (_initialDrawCallback.valid()) _initialDrawCallback->releaseGLObjects(state);
if (_preDrawCallback.valid()) _preDrawCallback->releaseGLObjects(state);
if (_postDrawCallback.valid()) _postDrawCallback->releaseGLObjects(state);
if (_finalDrawCallback.valid()) _finalDrawCallback->releaseGLObjects(state);
Transform::releaseGLObjects(state);
}