Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
Added better shader composition testing in the osgshadercomposition example.
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@@ -46,6 +46,8 @@ osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderC
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Shaders geometryShaders;
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Shaders fragmentShaders;
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OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(shaderComponents.size()=="<<shaderComponents.size()<<std::endl;
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for(ShaderComponents::const_iterator itr = shaderComponents.begin();
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itr != shaderComponents.end();
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++itr)
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