Added Camera::s/getClearAccum, s/getClearStencil and s/getClearDepth.
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@@ -19,8 +19,11 @@ using namespace osg;
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Camera::Camera():
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_view(0),
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_allowEventFocus(true),
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_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
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_clearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT),
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_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
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_clearAccum(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
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_clearDepth(1.0),
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_clearStencil(0),
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_transformOrder(PRE_MULTIPLY),
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_projectionResizePolicy(HORIZONTAL),
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_renderOrder(POST_RENDER),
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@@ -39,8 +42,11 @@ Camera::Camera(const Camera& camera,const CopyOp& copyop):
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_view(camera._view),
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_allowEventFocus(camera._allowEventFocus),
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_displaySettings(camera._displaySettings),
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_clearColor(camera._clearColor),
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_clearMask(camera._clearMask),
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_clearColor(camera._clearColor),
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_clearAccum(camera._clearAccum),
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_clearDepth(camera._clearDepth),
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_clearStencil(camera._clearStencil),
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_colorMask(camera._colorMask),
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_viewport(camera._viewport),
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_transformOrder(camera._transformOrder),
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@@ -780,7 +780,10 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
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rendergraph->clean();
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renderStage->setViewport(getViewport());
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renderStage->setClearColor(getClearColor());
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renderStage->setClearColor(_camera->getClearColor());
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renderStage->setClearDepth(_camera->getClearDepth());
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renderStage->setClearAccum(_camera->getClearAccum());
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renderStage->setClearStencil(_camera->getClearStencil());
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renderStage->setClearMask(_camera->getClearMask());
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#if 1
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@@ -184,16 +184,6 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DsplaySettings object associated with this view. ",
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"");
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I_Method1(void, setClearColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setClearColor__C5_Vec4_R1,
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"Sets the clear color. ",
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"");
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I_Method0(const osg::Vec4 &, getClearColor,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getClearColor,
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"Returns the clear color. ",
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"");
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I_Method1(void, setClearMask, IN, GLbitfield, mask,
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Properties::NON_VIRTUAL,
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__void__setClearMask__GLbitfield,
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@@ -204,6 +194,46 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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__GLbitfield__getClearMask,
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"Get the clear mask. ",
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"");
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I_Method1(void, setClearColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setClearColor__C5_osg_Vec4_R1,
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"Set the clear color used in glClearColor(. ",
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".). glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true ");
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I_Method0(const osg::Vec4 &, getClearColor,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getClearColor,
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"Get the clear color. ",
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"");
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I_Method1(void, setClearAccum, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setClearAccum__C5_osg_Vec4_R1,
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"Set the clear accum used in glClearAccum(. ",
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".). glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. ");
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I_Method0(const osg::Vec4 &, getClearAccum,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getClearAccum,
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"Get the clear accum value. ",
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"");
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I_Method1(void, setClearDepth, IN, double, depth,
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Properties::NON_VIRTUAL,
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__void__setClearDepth__double,
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"Set the clear depth used in glClearDepth(. ",
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".). Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. ");
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I_Method0(double, getClearDepth,
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Properties::NON_VIRTUAL,
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__double__getClearDepth,
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"Get the clear depth value. ",
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"");
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I_Method1(void, setClearStencil, IN, int, stencil,
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Properties::NON_VIRTUAL,
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__void__setClearStencil__int,
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"Set the clear stencil value used in glClearStencil(). ",
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"Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true ");
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I_Method0(int, getClearStencil,
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Properties::NON_VIRTUAL,
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__int__getClearStencil,
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"Get the clear stencil value. ",
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"");
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I_Method1(void, setColorMask, IN, osg::ColorMask *, colorMask,
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Properties::NON_VIRTUAL,
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__void__setColorMask__osg_ColorMask_P1,
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@@ -608,12 +638,21 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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I_SimpleProperty(osg::OperationThread *, CameraThread,
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__OperationThread_P1__getCameraThread,
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__void__setCameraThread__OperationThread_P1);
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I_SimpleProperty(const osg::Vec4 &, ClearAccum,
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__C5_osg_Vec4_R1__getClearAccum,
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__void__setClearAccum__C5_osg_Vec4_R1);
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I_SimpleProperty(const osg::Vec4 &, ClearColor,
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__C5_Vec4_R1__getClearColor,
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__void__setClearColor__C5_Vec4_R1);
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__C5_osg_Vec4_R1__getClearColor,
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__void__setClearColor__C5_osg_Vec4_R1);
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I_SimpleProperty(double, ClearDepth,
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__double__getClearDepth,
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__void__setClearDepth__double);
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I_SimpleProperty(GLbitfield, ClearMask,
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__GLbitfield__getClearMask,
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__void__setClearMask__GLbitfield);
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I_SimpleProperty(int, ClearStencil,
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__int__getClearStencil,
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__void__setClearStencil__int);
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I_SimpleProperty(osg::ColorMask *, ColorMask,
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__ColorMask_P1__getColorMask,
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__void__setColorMask__osg_ColorMask_P1);
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