Added Camera::s/getClearAccum, s/getClearStencil and s/getClearDepth.
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@@ -780,7 +780,10 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
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rendergraph->clean();
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renderStage->setViewport(getViewport());
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renderStage->setClearColor(getClearColor());
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renderStage->setClearColor(_camera->getClearColor());
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renderStage->setClearDepth(_camera->getClearDepth());
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renderStage->setClearAccum(_camera->getClearAccum());
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renderStage->setClearStencil(_camera->getClearStencil());
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renderStage->setClearMask(_camera->getClearMask());
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#if 1
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