Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer
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@@ -31,6 +31,13 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
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TransferFunction();
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/** Set the texture unit to assign layer to if required.
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* Negative values signifies that no texture unit has been assigned. */
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void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
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/** Get the texture unit to assign layer to if required.*/
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int getTextureUnit() const { return _textureUnit; }
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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@@ -45,7 +52,9 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
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virtual ~TransferFunction();
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typedef std::vector<osg::Vec4> Colors;
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Colors _colors;
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int _textureUnit;
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Colors _colors;
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osg::ref_ptr<osg::Image> _image;
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osg::ref_ptr<osg::Texture> _texture;
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osg::ref_ptr<osg::Shader> _shader;
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@@ -36,9 +36,20 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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META_Object(osgTerrain, Layer);
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/** Set the file name of the data associated with this layer. */
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virtual void setFileName(const std::string& filename) { _filename = filename; }
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/** Get the file name of the layer. */
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virtual const std::string& getFileName() const { return _filename; }
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/** Set the texture unit to assign layer to if required.
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* Negative values signifies that no texture unit has been assigned. */
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void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
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/** Get the texture unit to assign layer to if required.*/
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int getTextureUnit() const { return _textureUnit; }
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void setLocator(Locator* locator) { _locator = locator; }
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Locator* getLocator() { return _locator.get(); }
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const Locator* getLocator() const { return _locator.get(); }
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@@ -167,6 +178,7 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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virtual ~Layer();
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std::string _filename;
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int _textureUnit;
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osg::ref_ptr<Locator> _locator;
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unsigned int _minLevel;
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unsigned int _maxLevel;
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