Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer

This commit is contained in:
Robert Osfield
2008-02-20 12:34:13 +00:00
parent c1a1f742c3
commit 6516bf4910
10 changed files with 136 additions and 63 deletions

View File

@@ -255,14 +255,14 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
unsigned int numVertices = numVerticesInBody+numVerticesInSkirt;
// allocate and assign vertices
osg::ref_ptr<osg::Vec3Array> _vertices = new osg::Vec3Array;
if (buffer._geometry.valid()) buffer._geometry->setVertexArray(_vertices.get());
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
if (buffer._geometry.valid()) buffer._geometry->setVertexArray(vertices.get());
// allocate and assign normals
osg::ref_ptr<osg::Vec3Array> _normals = new osg::Vec3Array;
osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
if (buffer._geometry.valid())
{
buffer._geometry->setNormalArray(_normals.get());
buffer._geometry->setNormalArray(normals.get());
buffer._geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
}
@@ -274,18 +274,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
float scaleHeight = 1.0;
// allocate and assign tex coords
osg::ref_ptr<osg::Vec2Array> _texcoords;
osg::ref_ptr<osg::Vec2Array> texcoords;
if (colorLayer)
{
color_index = texcoord_index;
++texcoord_index;
_texcoords = new osg::Vec2Array;
texcoords = new osg::Vec2Array;
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, _texcoords.get());
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, texcoords.get());
}
osg::ref_ptr<osg::FloatArray> _elevations = new osg::FloatArray;
osg::ref_ptr<osg::FloatArray> elevations = new osg::FloatArray;
osg::TransferFunction1D* tf = dynamic_cast<osg::TransferFunction1D*>(colorTF);
if (tf)
{
@@ -294,26 +294,26 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (!colorLayer)
{
// _elevations = new osg::FloatArray(numVertices);
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, _elevations.get());
// elevations = new osg::FloatArray(numVertices);
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, elevations.get());
minHeight = tf->getMinimum();
scaleHeight = 1.0f/(tf->getMaximum()-tf->getMinimum());
}
}
if (_vertices.valid()) _vertices->reserve(numVertices);
if (_texcoords.valid()) _texcoords->reserve(numVertices);
if (_elevations.valid()) _elevations->reserve(numVertices);
if (_normals.valid()) _normals->reserve(numVertices);
if (vertices.valid()) vertices->reserve(numVertices);
if (texcoords.valid()) texcoords->reserve(numVertices);
if (elevations.valid()) elevations->reserve(numVertices);
if (normals.valid()) normals->reserve(numVertices);
// allocate and assign color
osg::ref_ptr<osg::Vec4Array> _colors = new osg::Vec4Array(1);
(*_colors)[0].set(1.0f,1.0f,1.0f,1.0f);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
if (buffer._geometry.valid())
{
buffer._geometry->setColorArray(_colors.get());
buffer._geometry->setColorArray(colors.get());
buffer._geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
}
@@ -343,12 +343,12 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (validValue)
{
indices[iv] = _vertices->size();
indices[iv] = vertices->size();
osg::Vec3d model;
masterLocator->convertLocalToModel(ndc, model);
(*_vertices).push_back(model - centerModel);
(*vertices).push_back(model - centerModel);
if (colorLayer)
{
@@ -356,18 +356,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
{
osg::Vec3d color_ndc;
Locator::convertLocalCoordBetween(*masterLocator, ndc, *colorLocator, color_ndc);
(*_texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
(*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
}
else
{
(*_texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
(*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
}
}
if (_elevations.valid())
if (elevations.valid())
{
(*_elevations).push_back((ndc.z()-minHeight)*scaleHeight);
(*elevations).push_back((ndc.z()-minHeight)*scaleHeight);
}
// compute the local normal
@@ -376,7 +376,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
(*_normals).push_back(model_one);
(*normals).push_back(model_one);
}
else
{
@@ -386,7 +386,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
}
// populate primitive sets
// bool optimizeOrientations = _elevations!=0;
// bool optimizeOrientations = elevations!=0;
bool swapOrientation = !(masterLocator->orientationOpenGL());
osg::ref_ptr<osg::DrawElementsUInt> elements = new osg::DrawElementsUInt(GL_TRIANGLES);
@@ -428,10 +428,10 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (numValid==4)
{
float e00 = (*_elevations)[i00];
float e10 = (*_elevations)[i10];
float e01 = (*_elevations)[i01];
float e11 = (*_elevations)[i11];
float e00 = (*elevations)[i00];
float e10 = (*elevations)[i10];
float e01 = (*elevations)[i01];
float e11 = (*elevations)[i11];
if (fabsf(e00-e11)<fabsf(e01-e10))
{
@@ -465,15 +465,15 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
}
}
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*_normals));
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*normals));
if (elevationLayer)
{
smoothGeometry();
_normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
if (!_normals) createSkirt = false;
if (!normals) createSkirt = false;
}
if (createSkirt)
@@ -488,11 +488,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);
@@ -521,11 +521,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);
@@ -554,11 +554,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);
@@ -587,11 +587,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);