Fixed ShaderComposer::releaseGLObjects(State*) const method as it's const was missing.
Rewrote the ShaderComposer::releaseGLObjects() const method to pass on the releaseGLObjects() calls to any associated Program or Shader objects.
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@@ -39,7 +39,7 @@ class OSG_EXPORT ShaderComposer : public osg::Object
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virtual osg::Shader* composeMain(const Shaders& shaders);
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virtual void addShaderToProgram(Program* program, const Shaders& shaders);
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void releaseGLObjects(osg::State* state);
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virtual void releaseGLObjects(osg::State* state) const;
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protected:
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