From Cedric Pinson, fix constructors for cloning osgAnimation objects
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@@ -31,7 +31,7 @@ namespace osgAnimation
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{
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META_Object(osgAnimation, UpdateSkeleton);
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UpdateSkeleton() {}
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UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::NodeCallback(us, copyop) {}
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UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::Object(us, copyop), osg::NodeCallback(us, copyop) {}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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};
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