From Cedric Pinson, fix constructors for cloning osgAnimation objects
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@@ -17,6 +17,12 @@ using namespace osgAnimation;
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Channel::Channel() { _weight=1; }
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Channel::~Channel() {}
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Channel::Channel(const Channel& channel) : osg::Referenced(channel),
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_targetName(channel._targetName),
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_name(channel._name),
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_weight(channel._weight)
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{
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}
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const std::string& Channel::getName() const { return _name; }
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void Channel::setName (const std::string& name) { _name = name; }
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