Workaround for models with inverted transparency

This commit is contained in:
Michael PLATINGS
2010-03-18 19:02:12 +00:00
parent c3b7a04cf1
commit 660cb74877
3 changed files with 38 additions and 1 deletions

View File

@@ -270,6 +270,8 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
if (res.success())
{
fbxMaterialToOsgStateSet.checkInvertTransparency();
resolveBindMatrices(*res.getNode(), boneBindMatrices, nodeMap);
osg::Node* osgNode = res.getNode();