Workaround for models with inverted transparency
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@@ -270,6 +270,8 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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if (res.success())
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{
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fbxMaterialToOsgStateSet.checkInvertTransparency();
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resolveBindMatrices(*res.getNode(), boneBindMatrices, nodeMap);
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osg::Node* osgNode = res.getNode();
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