add GLSampler as Texture Property
and a simple example mixing (add) 2 textures
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@@ -207,8 +207,9 @@ class OSG_EXPORT StateAttribute : public Object
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VIEWPORTINDEXED,
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DEPTHRANGEINDEXED,
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SCISSORINDEXED,
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BINDIMAGETEXTURE,
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SAMPLER,
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CAPABILITY = 100
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};
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