Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras.

This commit is contained in:
Robert Osfield
2013-05-03 19:26:27 +00:00
parent 63088ab63e
commit 668d351765
36 changed files with 1116 additions and 698 deletions

View File

@@ -35,6 +35,7 @@ class Keystone : public osg::Referenced
public:
Keystone():
keystoneEditingEnabled(false),
gridColour(1.0f,1.0f,1.0f,1.0f),
bottom_left(-1.0,-1.0),
bottom_right(1.0,-1.0),
top_left(-1.0,1.0),
@@ -52,6 +53,7 @@ public:
{
if (&rhs==this) return *this;
keystoneEditingEnabled = rhs.keystoneEditingEnabled;
gridColour = rhs.gridColour;
bottom_left = rhs.bottom_left;
bottom_right = rhs.bottom_right;
top_left = rhs.top_left;
@@ -61,6 +63,8 @@ public:
bool keystoneEditingEnabled;
osg::Vec4 gridColour;
osg::Vec2d bottom_left;
osg::Vec2d bottom_right;
osg::Vec2d top_left;
@@ -97,7 +101,7 @@ public:
~KeystoneHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object* obj, osg::NodeVisitor* nv);
void setKeystoneEditingEnabled(bool enabled) { if (_currentControlPoints.valid()) _currentControlPoints->keystoneEditingEnabled = enabled; }
bool getKeystoneEditingEnabled() const { return _currentControlPoints.valid() ? _currentControlPoints->keystoneEditingEnabled : false; }
@@ -228,8 +232,31 @@ osg::Vec2d KeystoneHandler::incrementScale(const osgGA::GUIEventAdapter& ea) con
return _defaultIncrement;
}
bool KeystoneHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
bool KeystoneHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object* obj, osg::NodeVisitor* nv)
{
osg::Camera* camera = dynamic_cast<osg::Camera*>(obj);
osg::Viewport* viewport = camera ? camera->getViewport() : 0;
if (!viewport) return false;
bool haveCameraMatch = false;
float x = ea.getXnormalized();
float y = ea.getYnormalized();
for(unsigned int i=0; i<ea.getNumPointerData(); ++i)
{
const osgGA::PointerData* pd = ea.getPointerData(i);
if (pd->object==obj)
{
haveCameraMatch = true;
x = pd->getXnormalized();
y = pd->getYnormalized();
break;
}
}
if (!haveCameraMatch) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
@@ -241,7 +268,7 @@ bool KeystoneHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionA
{
_selectedRegion = computeRegion(ea);
(*_startControlPoints) = (*_currentControlPoints);
_startPosition.set(ea.getXnormalized(),ea.getYnormalized());
_startPosition.set(x,y);
}
else
{
@@ -257,7 +284,7 @@ bool KeystoneHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionA
if (_selectedRegion!=NONE_SELECTED)
{
(*_currentControlPoints) = (*_startControlPoints);
osg::Vec2d currentPosition(ea.getXnormalized(), ea.getYnormalized());
osg::Vec2d currentPosition(x, y);
osg::Vec2d delta(currentPosition-_startPosition);
osg::Vec2d scale = incrementScale(ea);
move(_selectedRegion, osg::Vec2d(delta.x()*scale.x(), delta.y()*scale.y()) );
@@ -306,19 +333,19 @@ bool KeystoneHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionA
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_7 || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Home)
{
_currentControlPoints->top_left.set(ea.getXnormalized(), ea.getYnormalized());
_currentControlPoints->top_left.set(x, y);
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_9 || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Page_Up)
{
_currentControlPoints->top_right.set(ea.getXnormalized(), ea.getYnormalized());
_currentControlPoints->top_right.set(x, y);
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_3 || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Page_Down)
{
_currentControlPoints->bottom_right.set(ea.getXnormalized(), ea.getYnormalized());
_currentControlPoints->bottom_right.set(x, y);
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_1 || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_End)
{
_currentControlPoints->bottom_left.set(ea.getXnormalized(), ea.getYnormalized());
_currentControlPoints->bottom_left.set(x, y);
}
}
else if (ea.getUnmodifiedKey()=='g' && (ea.getModKeyMask()==osgGA::GUIEventAdapter::MODKEY_LEFT_CTRL || ea.getModKeyMask()==osgGA::GUIEventAdapter::MODKEY_RIGHT_CTRL))
@@ -471,7 +498,7 @@ osg::Node* createGrid(Keystone* keystone, const osg::Vec4& colour)
geometry->setCullCallback(new KeystoneCullCallback(keystone));
osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
colours->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
colours->push_back(keystone->gridColour);
geometry->setColorArray(colours.get());
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
@@ -579,18 +606,14 @@ osg::Texture* createKestoneDistortionTexture(int width, int height)
osg::Camera* assignKeystoneRenderToTextureCamera(osgViewer::View* view, osg::GraphicsContext* gc, int width, int height, osg::Texture* texture)
{
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
GLenum buffer = GL_FRONT;
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Render to texture camera");
camera->setGraphicsContext(gc);
camera->setViewport(new osg::Viewport(0,0,width, height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture);
@@ -628,7 +651,6 @@ osg::Camera* assignKeystoneDistortionCamera(osgViewer::View* view, osg::DisplayS
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
@@ -822,6 +844,9 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
ds->setUseSceneViewForStereoHint(false);
osg::ref_ptr<Keystone> keystone = new Keystone;
// set up view's main camera
{
@@ -910,48 +935,142 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
case(osg::DisplaySettings::ANAGLYPHIC):
{
// left Camera red
{
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
}
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
left_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
// right Camera cyan
{
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
}
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
right_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
// for keystone:
// left camera to render to texture using red colour mask
// right camera to render to same texture using cyan colour mask
// keystone camera to render to whole screen without colour masks
// one keystone and editing for the one window
if (keystone.valid())
{
// for keystone:
// left camera to render to texture using red colour mask
// right camera to render to same texture using cyan colour mask
// keystone camera to render to whole screen without colour masks
// one keystone and editing for the one window
// create distortion texture
osg::ref_ptr<osg::Texture> texture = createKestoneDistortionTexture(traits->width, traits->height);
// convert to RTT Camera
left_camera->setDrawBuffer(GL_FRONT);
left_camera->setReadBuffer(GL_FRONT);
left_camera->setAllowEventFocus(false);
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
// convert to RTT Camera
right_camera->setDrawBuffer(GL_FRONT);
right_camera->setReadBuffer(GL_FRONT);
right_camera->setAllowEventFocus(false);
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
// create Keystone distortion camera
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
0, 0, traits->width, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
texture, keystone.get());
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
// attach Keystone editing event handler.
camera->addEventCallback(new KeystoneHandler(keystone.get()));
}
break;
}
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
{
// left viewport Camera
assignStereoCamera(view, ds, gc,
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc,
0, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
(ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT) ? -1.0 : 1.0);
// right viewport Camera
assignStereoCamera(view, ds, gc,
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc,
traits->width/2,0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
(ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT) ? -1.0 : 1.0);
// for keystone:
// left camera to render to left texture using whole viewport of left texture
// right camera to render to right texture using whole viewport of right texture
// left keystone camera to render to left viewport/window
// right keystone camera to render to right viewport/window
// two keystone, one for each of the left and right viewports/windows
if (keystone.valid())
{
// for keystone:
// left camera to render to left texture using whole viewport of left texture
// right camera to render to right texture using whole viewport of right texture
// left keystone camera to render to left viewport/window
// right keystone camera to render to right viewport/window
// two keystone, one for each of the left and right viewports/windows
// create distortion texture
osg::ref_ptr<osg::Texture> left_texture = createKestoneDistortionTexture(traits->width/2, traits->height);
// convert to RTT Camera
left_camera->setViewport(0, 0, traits->width/2, traits->height);
left_camera->setDrawBuffer(GL_FRONT);
left_camera->setReadBuffer(GL_FRONT);
left_camera->setAllowEventFocus(true);
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
// create distortion texture
osg::ref_ptr<osg::Texture> right_texture = createKestoneDistortionTexture(traits->width/2, traits->height);
// convert to RTT Camera
right_camera->setViewport(0, 0, traits->width/2, traits->height);
right_camera->setDrawBuffer(GL_FRONT);
right_camera->setReadBuffer(GL_FRONT);
right_camera->setAllowEventFocus(true);
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
// create Keystone left distortion camera
keystone->gridColour.set(1.0f,0.0f,0.0,1.0);
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
0, 0, traits->width/2, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
left_texture, keystone.get());
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
// attach Keystone editing event handler.
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
osg::ref_ptr<Keystone> right_keystone = new Keystone;
right_keystone->gridColour.set(0.0f,1.0f,0.0,1.0);
// create Keystone right distortion camera
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
traits->width/2, 0, traits->width/2, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
right_texture, right_keystone.get());
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
// attach Keystone editing event handler.
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
view->getCamera()->setAllowEventFocus(false);
}
break;
}
case(osg::DisplaySettings::VERTICAL_SPLIT):