Ported GL2Extentions across to using the new GL extensions approach - cutting code count by 3000 lines!
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14566 16af8721-9629-0410-8352-f15c8da7e697
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@@ -67,7 +67,7 @@ void Program::flushDeletedGlPrograms(unsigned int contextID,double /*currentTime
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedGlProgramCache);
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const GL2Extensions* extensions = GL2Extensions::Get(contextID,true);
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if( ! extensions->isGlslSupported() ) return;
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if( ! extensions->isGlslSupported ) return;
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const osg::Timer& timer = *osg::Timer::instance();
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osg::Timer_t start_tick = timer.tick();
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@@ -441,8 +441,8 @@ void Program::removeBindUniformBlock(const std::string& name)
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void Program::apply( osg::State& state ) const
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{
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const unsigned int contextID = state.getContextID();
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const GL2Extensions* extensions = GL2Extensions::Get(contextID,true);
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if( ! extensions->isGlslSupported() ) return;
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const GL2Extensions* extensions = state.get<GL2Extensions>();
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if( ! extensions->isGlslSupported ) return;
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if( isFixedFunction() )
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{
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@@ -532,9 +532,9 @@ Program::PerContextProgram::PerContextProgram(const Program* program, unsigned i
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_ownsProgramHandle(false)
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{
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_program = program;
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_extensions = GL2Extensions::Get( _contextID, true );
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if (_glProgramHandle == 0)
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{
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_extensions = GL2Extensions::Get( _contextID, true );
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_glProgramHandle = _extensions->glCreateProgram();
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_ownsProgramHandle = true;
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}
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@@ -581,7 +581,7 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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if (!_loadedBinary)
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{
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if (_extensions->isGeometryShader4Supported())
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if (_extensions->isGeometryShader4Supported)
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{
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_VERTICES_OUT_EXT, _program->_geometryVerticesOut );
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_INPUT_TYPE_EXT, _program->_geometryInputType );
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@@ -678,7 +678,7 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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}
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}
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if (_extensions->isUniformBufferObjectSupported())
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if (_extensions->isUniformBufferObjectSupported)
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{
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GLuint activeUniformBlocks = 0;
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GLsizei maxBlockNameLen = 0;
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@@ -779,7 +779,7 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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// print atomic counter
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if (_extensions->isShaderAtomicCounterSupported() && !atomicCounterMap.empty())
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if (_extensions->isShaderAtomicCountersSupported && !atomicCounterMap.empty())
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{
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std::vector<GLint> bufferIndex( atomicCounterMap.size(), 0 );
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std::vector<GLuint> uniformIndex;
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