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@@ -35,9 +35,9 @@ class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
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/**
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* Calculates the object/world coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto some shape or
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* geometry (implemented in derived classes). SceneView in used for i
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* projecting window coordinates into object coordinates and vice versa.
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* coordinate (pointToProject) when projected onto some shape or
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* geometry (implemented in derived classes). SceneView in used for i
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* projecting window coordinates into object coordinates and vice versa.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const = 0;
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@@ -104,7 +104,7 @@ class OSGMANIPULATOR_EXPORT LineProjector : public Projector
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto the given line.
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* coordinate (pointToProject) when projected onto the given line.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
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@@ -132,7 +132,7 @@ class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto the given plane.
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* coordinate (pointToProject) when projected onto the given plane.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
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@@ -160,15 +160,15 @@ class OSGMANIPULATOR_EXPORT SphereProjector : public Projector
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto the given sphere.
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* coordinate (pointToProject) when projected onto the given sphere.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
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/**
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* Returns true is the point is in front of the cylinder given the eye
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* direction.
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*/
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* Returns true is the point is in front of the cylinder given the eye
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* direction.
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*/
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bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
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void setFront(bool front) { _front = front; }
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@@ -195,19 +195,19 @@ class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto the given sphere.
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* coordinate (pointToProject) when projected onto the given sphere.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
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/**
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* Returns true if the previous projection was on the sphere and false
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* if the projection was on the plane.
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*/
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* Returns true if the previous projection was on the sphere and false
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* if the projection was on the plane.
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*/
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bool isProjectionOnSphere() const { return _onSphere; }
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osg::Quat getRotation(const osg::Vec3& p1, bool p1OnSphere,
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const osg::Vec3& p2, bool p2OnSphere,
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const osg::Vec3& p2, bool p2OnSphere,
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float radialFactor = 0.0f) const;
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protected:
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@@ -239,16 +239,16 @@ class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto the given plane.
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* coordinate (pointToProject) when projected onto the given plane.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
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/**
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* Returns true is the point is in front of the cylinder given the eye
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* direction.
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*/
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* Returns true is the point is in front of the cylinder given the eye
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* direction.
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*/
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bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
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void setFront(bool front) { _front = front; }
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@@ -275,15 +275,15 @@ class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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* coordinate (pointToProject) when projected onto the given plane.
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* coordinate (pointToProject) when projected onto the given plane.
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* Returns true on successful projection.
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*/
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virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
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/**
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* Returns true if the previous projection was on the cylinder and
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* false if the projection was on the plane.
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*/
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* Returns true if the previous projection was on the cylinder and
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* false if the projection was on the plane.
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*/
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bool isProjectionOnCylinder() const { return _onCylinder; }
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osg::Quat getRotation(const osg::Vec3& p1, bool p1OnCyl, const osg::Vec3& p2, bool p2OnCyl) const;
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